Tag Archives: War for Chicken Island

Fish, Football and the RAGE in Mexico

This is a 2-part guest post by Hilkman translated from the German articles originally published in December on his blog Du Bist Dran!

Brazil

K&M Jogos just released Treta do Anzol by Mário Sérgio and Rodrigo Sampaio Rodriguez (the latter is mentioned here under the name of Rodrigo Zuzu). Loosely translated the title is “Fish hook pranks”. In this crazy fishing tournament the members of a family argue about who has caught the best fish. Sadly you always seem to get other things, from monsters to mermaids and when there finally are fish there, you have to protect them from cats and envious relatives. For the others you’re in the same category, of course, and so you constantly duke it out as hard as possible. Whoever has the most fish at the end of the game can win the competition. It has been illustrated by Douglas Duarte.

Since summer I have a prototype of the football simulation Bola na Rede (Ball in the net) lying around here, sadly only with portuguese rules, so I couldn’t play it yet.

I was a bit taken by surprise by the Crowdfunding-Campaign for a completely redesigned version of the game by Yuri Piratello and André Coelho (illustrated by Rodrigo Satyro). Apparently it wasn’t just like that for me, since so far the campaign has barely gotten any attention. This despite the fact that this version doesn’t just include another game, called Footpoker, but as a sadly unusual stretch goal, it also includes a women’s team. Something like that is scarce and a nice detail. A successful end to the current campaign seems doubtful, in light of the weak start, but maybe this game will be published in one way or another anyway. I at least will keep my fingers crossed.

Chile

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One year ago in Essen I could already get to know an early prototype of Hegemonía: Sombras del Poder (Hegemony: Shadow of Power) (I had already reported on it quickly here). Now the game by Nico Valdivia Henning has been released. The publisher Niebla Games released computer games as well as board and card games, that mainly play in a shared universe, namely the world of Causa: Voices of the Dusk. In Hegemony you make alliances and take on challenges together. Each member of an alliance carries a hidden wager, which means the most successful alliance can profit. The art of bluffing and of course the skill in diplomacy are needed to be part of the right alliance at the right time. A whooping eight artists have been part of illustrating the game.

Mexico

On 20. November 1910  Francisco Madero called for the Mexican revolution against the dictatorship of Porfírio Diaz. For the 108th anniversary the Kickstarter campaign for the new edition of Tierra y Libertad (Earth and Freedom) by Saúl Sánchez was supposed to start (the predecessor was released in 2010 already). It didn’t make it quite in time, but now the campaign is running.
The players each lead a group of Mexican revolutionaries and try to topple the dictatorship, competitively or cooperatively, and establish a new constitution. The Kickstarter advertises connecting worker placement with direct conflict (making a kind of hybrid game). Now the Mexican revolution is not only 100 years, but also a whole continent away for most Germans, but maybe someone here has heard of guys like Emiliano Zapata, at least since 1994. If not, maybe the game offers a good opportunity to change that.

Peru

Junior Achievement is a nearly 100 year old organization, that aims to further entrepreneurship among youths. There are branches nearly everywhere, just like in Peru. At a competition of the organization, K’iraw una cia JA just won four categories with the game Wakkeball War, for the company of the year, the most innovative project, the best socially responsible project and the best production process. Now K’iraw will also compete internationally, first within the Americas. Behind it is a group of 27 students around the 16 year old Sathya Mariluz Garcia. In Wakkeball War four rival ball shaped characters are on their way to the legendary city Paititi. The game is played on a map of Peru and the actions are resolved through different kinds of cards. The game is supposed to further knowledge of Peru on the side, and you can download an app with questions in addition to the game. The author says that the game is intended to strengthen the national identity. Something that sounds a little weird from a German perspective isn’t that unusual in Latin America, I’ve found a bunch of games with goals like this before (see above). Mostly it is about a theme that is connected to their own history in some fashion.

RAGE

On 15th and 16th December RAGE (Roll a Game Expo) takes place in Mexican Guadalajara, a relatively large-scale project, which should become Mexico’s first real game convention. To convince the publishers and authors to come, a Mexican game award has been brought to life, which is supposed to be handed out in different categories. A jury does the selection, but an audience award is also planned. I already had the opportunity to look at a model of the trophy in Essen, the Quetzalera (english: Quetzaladder). Its a word play consisting of Quetzalcoatl and escalera, in which Quetzalcoatl is a central American snake god and escalera means ladder – You might know “Snakes and Ladders”, the classic ladder game. So the snake snakes itself through a ladder.

To my great joy there will also be an award specifically for Mexican games, even more specifically for those that present themselves at the convention. It spans from advanced prototypes to already released stuff. Role playing games are also part of it. For me, as a blogger, this award is also awesome, because I suddenly find out about a ton of games that I haven’t heard of before. It seems like there is a lot more to the Mexican gaming scene than I had previously assumed – Mexico is a little bit of a sleeping giant among the Latin American gaming nations. We’ll see whether the convention gives this a boost. One can hope.

I already reported on War for Chicken Island by Ivan Escalante last time. The campaign has since been canceled and restarted, this time with a lower financing goal and much more success – it was a massive difference to the first go they had. I still find the miniatures fun. Tierra y Libertad by Saúl Sánchez is currently in Crowdfunding, as you may know, at the latest since last Week. Kanyimajo by Ramón López I have reported on here already. Who else is there?

For 2019 Geisha by Ana Coronado at Detestable Games has been announced. As expected it takes part in Kyoto and several different Geishas try to be the most successful. For that reason they work on their skills, like poetry, Ikebana, music and so on. It is executed in the form of a worker placement game, where you play mini games at the places you wish to do something. I might not be the most experienced worker placement player on earth, but I haven’t come across a concept such as this before, and I often find mini games particularly appealing. The illustrations stem from Daniel Sotomayor.

Also with Detestable Games Meeplepalooza by Kina Jager and Santos Artigas is supposed to be released. In this drafting game you found a rock band and take part at a festival – where you of course want to be the band that everyone is talking about in the end. To get this done, you need musicians, instruments and good songs, that you need to write yourself, by filling in notes on sheets. Add to that a few nice solos and you’ll be famous in no time. The illustrations are made by someone by the name of Nabs.

There is supposed to be a crowd funding campaign for Geisha as well as Meeplepalooza in 2019.

Bound takes place in the future. More specifically in the year 2048. All humans have access to a kind of successor to the internet. The player try to dominate this net as hackers and remove their enemies from it. One is Shade, a super hacker, and the most successful criminal. The others try to follow in his footsteps and can’t shy away from anything to get to the top. Bound comes from a trio of authors, José Pablo Lara Robles, Erick I. García Rodriguez and Juan A. Velázquez Ovando. Art design wise E. Kazunari Shiraki Merida and Enrique Palos Reynoso are responsible.

Mentes Voladores is a party game by Luis Alfredo Cortés, which he designed together with Cristián Bredee. Every player has a plastic mind frog, or rather three of them. Each round you compete for a reward chip, then a task card is revealed. Reacting to that you flick the corresponding mind frog into the box – whoever does so first wins the chip, assuming that it was the right frog. Why frog? Well, those things kind of look like the frogs in the flicking games in my childhood. Mentes Voladores is supposed to be released in February 2019 under the label Lúdika y Artefactos.

Dark Maiden by Lis Luna is a cooperative card game for up to three people, in which you fight through four locations and gather items to finally face an evil end boss. Until then you should of course be strong enough. The illustrations come from six different artists and studios and Dark Maiden will be released by Sun Fairy Games.

Sajkab is the name of a World which various historical populations have been transported to by a mysterious maelstrom: Maya, Spartans and so forth. There continue having battles against each other that they’re used to from home. That’s the story that Omar Benitez tells us with his game Sajkab. It is a card driven board game, in which the players move their pieces through, partially, harsh terrain and try to get superiority in battles. Sajkab has been illustrated by Damiant.

My wild role playing time are long gone, and usually I don’t write anything about role playing games on here, but I’ll make an exception for Leyendas de Elden (Legends of Elden), since it also competes for the Quetzalera award. So far I know about Leyendas de Elden, that it is supposed to be a role playing game that is as accessible as possible, which also targets inexperienced role players or real newbies. Added to the simple rules there will be unusual character classes, and it takes place in a world that mixes fantasy and science fiction. Leyendas de Elden comes from Daniel Ortiz and will be released under the label OR15 Gamelab. This publisher also has another game in the race, a card game by Guillermo Esquivias, which will be unveiled at the expo. So we can be excited.

In Colorbugs by Israel Ramos the most famous artists of the garden, namely Vincent Van Bugh, Frida Kohlor, Pabug Picasso and Salvabug Dalí, want to finish their paintings. Each of them has their own goals, in the form of secondary colors behind a screen. To reach these goals, they have to mix the base colors that they find in the garden. The delightful illustrations come from Julieta Maldonado. The publisher is called Ludens Games and has released a diverse range of games in the one year of its existence, from abstract games, to educational games, to party games.

Chakkan is a deck building game for two players. Sadly I’m not that well-versed in this genre, but a push your luck mechanism was new for me: You place 8 of the cards from your deck in a face down pile and reveal two of them. If they match in color or number, you may reveal more – but if you reveal the wrong card, you need to place all of them back again. Or you stop and take the revealed cards onto your hand and can play them afterward. The game itself is a fighting game, in which you try to reduce your enemy to 0 points. The game, with illustrations, has been made by Juan José Cabrera Fernandez and has been released by Another Game.

I couldn’t find any substantial information about three more games:
Code 10: Chase the Alien by Jorge Velázquez
Demon Hunters by Hugo Hernández (probably another role playing game)
Party Booster by Alberto Sánchez

I will report on the results at some point.

Editor’s note: In this update on Kickstarter the winners have been announced. The organisers also have uploaded a video of the expo.

New games from Latin America (November part 2)

This is a guest post by Hilkman translated from the German article originally published on his blog Du Bist Dran!

Argentina

Criaturas y Cristales means – probably not that surprisingly – “Creatures and Crystals”, which might give a first premonition on what the game is about. It is a card based fantasy game by Martin Venturini, which can be played by 1-5 people either competitively or cooperatively. You play a character that you send through markets and temples during the game to gain abilities and equipment there, to prevail in a hostile world. This doesn’t just include the fight against evil monsters, but also the contest with other characters in a special arena, where you can prove that you’re better than the others. Criaturas y Cristales is published by 3D Fantasy in three differently priced versions, each illustrated by Emmanuel Bou and designed by Daiana Diaz.

These days MendoZen is releasing Pegó el Zonda Ancestral by Munir Ots, illustrated by Fernando Carmona. In this game we set off into the history of the Cuyo region in West-Argentina to the Huarpe. Various tribes are competing to gain the favor of the gods, the worthiness to which they mainly demonstrate by controlling the Zonda wind. With the help of different play styles of the wind you attack the other players and deal damage to them, if they can’t protect themselves through other natural phenomena. The whole thing is done with cards and card combinations that you play until there is just one player left, who therefore has won thanks to divine favor.

A new edition of the 2015 title Los Caminos de Alicia (The Paths of Alice) by Matias Esandi and Amelia Pereyra has just been published by Rewe Juegos, this time it’s not in a fancy box like the original, but includes an expansion. You lay down a labyrinth of hexagonal path tiles from a central spot. There will appear scenes from Alice in Wonderland in the labyrinth here and there, which have certain effects on the game. Each player follows a different goal on the way through the labyrinth. Since this is, it feels like, the one hundredth game with the theme Alice in Wonderland, that I’ve encountered (I’d be surprised if there were more games for a different literary source), I capitulated and just ordered the book. I guess I’ll indeed have to read it in order to join in on the discussion.

Finally I have two more short news from Argentina.

Tinkuy releases an expansion to the game Contame, on which I have reported here in the past. The expansion is called Contame Inicio and includes new cards for the storytelling game. On the 24th and 25th November the event Innovando el Juego takes place in Buenos Aires, which I will participate in, in a certain sense, as well, sadly only virtually: On Saturday at 18:30 German time I’ll be interviewed live via Skype. The whole thing will be released afterward on Youtube as well, apparently, but at the moment I just find it awesome to be able to be near such an event at least a bit. I’m very excited about it, although I’m not certain yet what awaits me there.

Brazil

Roberto Tostes has won the first prize at a prototype competition by Diversao Offline in 2017 with Sobrevivência na Amazônia (Surviving in the Amazon). Now he has started a Crowdfunding-Campaign for his game to get it published. The players have dropped themselves off in the Amazon region via parachute to explore little known territories. They now have to fight through the rough terrain until they reach the extraction point. There are dangers lurking, but also the possibility to gain extra points by photographing animals that are threatened by extinction. To survive, the brave explorers have to get food and water and they need to build camps to sleep in, every four rounds, because of the darkness of night time. Sobrevivência na Amazônia has been illustrated by Manoela Boianovsky and Orly Wanders and is intended to be released by self-publishing.

I wrote about Wagner Gerlach and the Clube do Tabuleiro de Campinas here once already. Equilíbrio escaped my attention then, which seems to have been made in spring. It is again a game which can be made by yourself with supposed disposable stuff, meaning you don’t need to buy it (and also can’t). A hexagonal game area is placed with bottle caps on which further (partially stickered) bottle caps are stacked. You move through this area with your meeple and try to gather five different elements (Water, Earth, Fire, Metal and Wood), which you can exchange against a Yin-Yang-Symbol afterward. When gathering the playing area gains holes, which make movement harder; when you exchange a symbol though, you can place down the five elements again to acquire new tactical options. Whoever has exchange three Yin-Yang symbols first, wins the game.

And in September I reported on Meeple Heist , with the assumption that the publication by Papaya Editora was just around the corner. Yesterday I now found out that Papaya Editora are closing down completely. All the rights to the games have been sold to Ludens Spirit an apparently bigger publisher. What they will do with all the rights, I don’t know, but at least the release of Meeple Heist should be secured. Currently it is set for January 2019. We will see.

Mexico

In miniature games on Kickstarter I usually also shrug when a ton of people longingly count the days to release, because there are sooo many cool miniatures included. For me, all of these classic fantasy miniatures kind of always look the same. Absolutely not belonging into that category is War for Chicken Island, which currently has a lot of effort on Kickstarter to reach its funding goal. Even though the miniatures this time around really look quite cool. They are chickens that fight for limited resources on an island that is way too small. Despite their exaggerated weaponry they are less concerned with clubbing in the others skulls, but rather to high five them, because that gains you points you need to win. Leads to the same thing, but without someone dropping out of the game. War for Chicken Island comes from Ivan Escalante, who also illustrated it. The publisher is called Draco Games and I thought the Kickstarter video was pretty cute sometimes. Currently it looks like there is a relaunch, even though the final decision (as of yesterday) has not been reached yet.