Tag Archives: Roberto Ballon

New games from Latin America (September 3)

This is a guest post by Hilkman translated from the German article originally published on his blog Du Bist Dran!

Argentina

Apparently political games are popular in Argentina as well, as can be seen by the example of Ballotage by Diego Barderi and Francisco Rossetto. In Ballotage, the players put together a list for four candidates of their party. Then they throw their ballot into an urn. With a specific number of votes, one candidate of a list ranks up on the game board. This doesn’t however mean that whoever leads the corresponding party gains any points. Rather it depends on the secret goals you have – so you don’t necessarily always want to push for your own people. Furthermore you can always only cast your vote for a list, never for a person, which could require some serious tactics to make the right people get to the top. A nice gimmick is the actual voting via an urn, which is very stylish for a political game. Ballotage has been illustrated by Guillermo Taylor (TAY). If you’ve got some knowledge of spanish you can look at a video here (which you should be able to understand to a degree even with less than perfect understanding of Spanish. The game itself is language independent.)

Most Germans probably have no clear notion of rugby (although I have to exclude myself from that: I was lucky enough to have once experienced the semifinal and final of the german collegiate finals in rugby sevens, that was definitely impressive). In Argentina, however, its a bit of a different case, since Argentina has a very strong rugby national team that once made it up to rank 3 of the world rankings and still today represents a true challenge for teams from the traditional rugby strongholds. So it shouldn’t be that surprising that there are also games about rugby from there.

Tercer Tiempo is a rugby deck-building game. The cards either represent abilities, with which to try and get ahead on the field. Other cards are tactics cards, with which to either combine ability cards to more complex plays, or interfere with the enemy team. The game comes from Ariel Mennucci and has been released by 2 Creativos. It has been illustrated by Matias Iribarren.

Brazil

Meeple Heist by Thiago Bonaventura and Emivaldo Sousa seems to be an unusual game. The players lead a specialised gang that wants to rob a Casino. To that end, there are 16 meeples in four colours walking around in the Casino (meaning on the game map). Then you try to get them to the best positions. For each specialist there is a position to get the most money. Sadly there are two problems with this. First off, every player has a stack of cards that decides which meeple colour represents which person – the meeples that represent my safecracker could be the muscle for someone else. Now this would be a wonderful occasion to bluff, but therein lies the second problem: For each person in my team I have to play an escape plan card, in order not to leave empty handed in the end. While the others still may not know who makes up my team, during gameplay it becomes clearer and clearer who is a part of it. The more information is available on the board, the more accurately the others can interfere with my plans. This is one I’d really like to play some day. Last year there was a crowdfunding project for Meeple Heist, now the release by Papaya Editora is imminent. The illustrations have been made by Matheus Astolfo.

Columbia

In Animal Warriors humans are locked in battle with animals. I’m not sure if I understood everything correctly (understanding videos in Spanish is still hard for me), but I’ll try to describe it like this:

The cards represent figures that are part of different clans. They have attack and defense values, but can also support each other. The goal is to break through the enemy lines and rob your opponent of all of his hitpoints. There’s a kind of game board, on which cards, but also bonus chips, are laid out, which can upgrade your own cards. The whole thing is shipped as a core box and there are several extra card decks that can be bought separately. Animal Warriors is made by Jhon Edicson Cárdenas Hernández.

Peru

Already released in spring, but having gone slightly under my radar, is Kontiki’s Adventure by Roberto Ballón and Cristina Frisancho (who also did the graphic design). The game is about the adventures of Tikis, little ghosts from old Peru, in a labyrinth of hidden cards. The players have to find altars and their fitting sacrifices, and whoever reaches the exit in the colour of the altar that has been activated last wins the game.

Of course there are spells and traps as per usual in a proper labyrinth, and the ghosts are trying to use this to their advantage (or to the disadvantage of the others). Kontiki’s Adventure is intended to get the Peruvian audience closer to pre-Columbian history, but also to the modern world of board games. The publisher is called KON Juegos.

Venezuela

Chess is called Ajedrez in Spanish. And three means tres. When a game is released that is called Ajetrez, you can already imagine that it is a variant of chess for three players, and that is exactly right. But Ajetrez is apparently not really the official name of this venezuelan game, because it is actually called Los Tres Reinos (The three Kingdoms).

It amounts to the same thing though. The leaders of three kingdoms meet on a round game board. The goal is, of course, to become the ruler of all three. Partially the rules of chess are utilized, but there are 57 instead of the expected 48 figures and negotiations also play a part here. Additionally, there is quite a bit of background story to explore. Los Tres Reinos was developed by José V. Morillo I. and is published by the author.

New Games from Latin America (August 6)

This is a guest post by Hilkman translated from the German article originally published on his blog Du Bist Dran!

Argentina

Fast Food is a very simple game by Joel Pellegrino Hotham, which he published with his publishing house juegosdemesa.com.ar. It consists of eight big cards that display seven plates each. On each plate there’s a different combination of ingredients. A player throws three dice and now everyone has to find the plate on which the exact combination of ingredients shown on the dice is displayed. Whoever has found the plate has to quickly look for the wooden salt shaker on the table and put it onto the plate. For doing this you gain a hamburger chip. Once all the hamburger chips are distributed, the player with most hamburger chips wins the game. An expansion has also quickly been released, that includes new rules and a fourth die. The illustrations have been made by the game author as well as Silvina Fontenla.

Claudio Fabian Piccone has released his first game after 14 years since the development of the first version, Carrera de Palabras! (Word race!), by self publishing, in two versions at once, a Spanish version and an English print on demand version. In this game you can find a parcours from A to Z. The player whose turn it is, draws a category and has to say a word that fits that category and begins with A, then one with B, C and so on, until the sand timer has run out. In the next round you start on the space you ended up on. Some of the spaces have special properties and action cards complicate matters even more.  Whoever first reaches Z wins the game. If you want to know details and own a bgg account, you can read the rules in english there.

Brazil

Asmodee still wants to grow after the sale to PAI. On Wednesday (August 1) it became public knowledge that they would acquire the biggest Brazilian hobby-game publisher Galápagos Jogos.  Galápagos Jogos was founded in 2009 and its portfolio mainly consists of licensed foreign games, but does include some of their own publications. For German players this might be a side note, but in my eyes it does show that the Brazilian market garners enough interest to gain investments. And maybe it also shows, that the new owner of Asmodee wants to continue with the expansion concept.

Sérgio Halaban and André Zatz are surely part of the most successful and well-known Latin American authors. Hart an der Grenze (Close to the Border) was also successful in Germany and became a successful hit internationally after a rework under the name of Sheriff of Nottingham. Since some time I’ve been chasing one of their games, that originally came out in 2011 with the title Ouro de Tolo and was published in 2015 then under the name of Quartz. To my not all too small delight, the game has now found larger circulation, as an again reworked version with the title  Snow White and the Seven Dwarves: A Gemstone Mining Game, which is supposed to be released by Passport Game Studios and USAopoly, and is also intended to be presented at GenCon this month. The game is a Push-Your-Luck Game, in which dwarves want to gather as many precious gemstones as possible, before an accident happens. The rules were just changed in details, but the new theme is intended to draw new audiences.

Mexico

Its always said, that the secret to a successful crowdfunding campaign are pictures of cool plastic miniatures – the rules then become of secondary importance. A Mexican campaign has now elevated this concept to the top. A whole group of publishers and producers has announced a new universe called  Eldritch Century. Planned are a “Skirmish Game” for October, a board game and a role playing game for 2019, as well as a TV-Show for 2022. But even now its possible to get the first miniatures via the campaign, to get really fired up for whats in store in the future. This can only be a success! And indeed, the funding goal has already been reached. I myself don’t really have a feel for miniatures – but if someone likes it, you can look at it here.

Peru

Rome wasn’t built in a day, Carlos Campos Aboado has to have told himself. That’s why he released

CopaGol, whose first prototype he already made in 1984. He then named his publishing house, fittingly, Area 84 Games. The game consists of a game plan with a football field that is surrounded by a parcours. The two players then move markers around the field and do the actions that are displayed on the spaces they land on. Added to that are a bunch of cards with which to influence the game. The goal? Of course, to score a goal. CopaGol was illustrated by Roberto Ballon.