K&M Jogos just released Treta do Anzol by Mário Sérgio and Rodrigo Sampaio Rodriguez (the latter is mentioned here under the name of Rodrigo Zuzu). Loosely translated the title is “Fish hook pranks”. In this crazy fishing tournament the members of a family argue about who has caught the best fish. Sadly you always seem to get other things, from monsters to mermaids and when there finally are fish there, you have to protect them from cats and envious relatives. For the others you’re in the same category, of course, and so you constantly duke it out as hard as possible. Whoever has the most fish at the end of the game can win the competition. It has been illustrated by Douglas Duarte.
Since summer I have a prototype of the football simulation Bola na Rede (Ball in the net) lying around here, sadly only with portuguese rules, so I couldn’t play it yet.
I was a bit taken by surprise by the Crowdfunding-Campaign for a completely redesigned version of the game by Yuri Piratello and André Coelho (illustrated by Rodrigo Satyro). Apparently it wasn’t just like that for me, since so far the campaign has barely gotten any attention. This despite the fact that this version doesn’t just include another game, called Footpoker, but as a sadly unusual stretch goal, it also includes a women’s team. Something like that is scarce and a nice detail. A successful end to the current campaign seems doubtful, in light of the weak start, but maybe this game will be published in one way or another anyway. I at least will keep my fingers crossed.
One year ago in Essen I could already get to know an early prototype of Hegemonía: Sombras del Poder (Hegemony: Shadow of Power) (I had already reported on it quickly here). Now the game by Nico Valdivia Henning has been released. The publisher Niebla Games released computer games as well as board and card games, that mainly play in a shared universe, namely the world of Causa: Voices of the Dusk. In Hegemony you make alliances and take on challenges together. Each member of an alliance carries a hidden wager, which means the most successful alliance can profit. The art of bluffing and of course the skill in diplomacy are needed to be part of the right alliance at the right time. A whooping eight artists have been part of illustrating the game.
On 20. November 1910 Francisco Madero called for the Mexican revolution against the dictatorship of Porfírio Diaz. For the 108th anniversary the Kickstarter campaign for the new edition of Tierra y Libertad (Earth and Freedom) by Saúl Sánchez was supposed to start (the predecessor was released in 2010 already). It didn’t make it quite in time, but now the campaign is running.
The players each lead a group of Mexican revolutionaries and try to topple the dictatorship, competitively or cooperatively, and establish a new constitution. The Kickstarter advertises connecting worker placement with direct conflict (making a kind of hybrid game). Now the Mexican revolution is not only 100 years, but also a whole continent away for most Germans, but maybe someone here has heard of guys like Emiliano Zapata, at least since 1994. If not, maybe the game offers a good opportunity to change that.
Junior Achievement is a nearly 100 year old organization, that aims to further entrepreneurship among youths. There are branches nearly everywhere, just like in Peru. At a competition of the organization, K’iraw una cia JA just won four categories with the game Wakkeball War, for the company of the year, the most innovative project, the best socially responsible project and the best production process. Now K’iraw will also compete internationally, first within the Americas. Behind it is a group of 27 students around the 16 year old Sathya Mariluz Garcia. In Wakkeball War four rival ball shaped characters are on their way to the legendary city Paititi. The game is played on a map of Peru and the actions are resolved through different kinds of cards. The game is supposed to further knowledge of Peru on the side, and you can download an app with questions in addition to the game. The author says that the game is intended to strengthen the national identity. Something that sounds a little weird from a German perspective isn’t that unusual in Latin America, I’ve found a bunch of games with goals like this before (see above). Mostly it is about a theme that is connected to their own history in some fashion.
On 15th and 16th December RAGE (Roll a Game Expo) takes place in Mexican Guadalajara, a relatively large-scale project, which should become Mexico’s first real game convention. To convince the publishers and authors to come, a Mexican game award has been brought to life, which is supposed to be handed out in different categories. A jury does the selection, but an audience award is also planned. I already had the opportunity to look at a model of the trophy in Essen, the Quetzalera (english: Quetzaladder). Its a word play consisting of Quetzalcoatl and escalera, in which Quetzalcoatl is a central American snake god and escalera means ladder – You might know “Snakes and Ladders”, the classic ladder game. So the snake snakes itself through a ladder.
To my great joy there will also be an award specifically for Mexican games, even more specifically for those that present themselves at the convention. It spans from advanced prototypes to already released stuff. Role playing games are also part of it. For me, as a blogger, this award is also awesome, because I suddenly find out about a ton of games that I haven’t heard of before. It seems like there is a lot more to the Mexican gaming scene than I had previously assumed – Mexico is a little bit of a sleeping giant among the Latin American gaming nations. We’ll see whether the convention gives this a boost. One can hope.
I already reported on War for Chicken Island by Ivan Escalante last time. The campaign has since been canceled and restarted, this time with a lower financing goal and much more success – it was a massive difference to the first go they had. I still find the miniatures fun. Tierra y Libertad by Saúl Sánchez is currently in Crowdfunding, as you may know, at the latest since last Week. Kanyimajo by Ramón López I have reported on here already. Who else is there?
For 2019 Geisha by Ana Coronado at Detestable Games has been announced. As expected it takes part in Kyoto and several different Geishas try to be the most successful. For that reason they work on their skills, like poetry, Ikebana, music and so on. It is executed in the form of a worker placement game, where you play mini games at the places you wish to do something. I might not be the most experienced worker placement player on earth, but I haven’t come across a concept such as this before, and I often find mini games particularly appealing. The illustrations stem from Daniel Sotomayor.
Also with Detestable Games Meeplepalooza by Kina Jager and Santos Artigas is supposed to be released. In this drafting game you found a rock band and take part at a festival – where you of course want to be the band that everyone is talking about in the end. To get this done, you need musicians, instruments and good songs, that you need to write yourself, by filling in notes on sheets. Add to that a few nice solos and you’ll be famous in no time. The illustrations are made by someone by the name of Nabs.
There is supposed to be a crowd funding campaign for Geisha as well as Meeplepalooza in 2019.
Bound takes place in the future. More specifically in the year 2048. All humans have access to a kind of successor to the internet. The player try to dominate this net as hackers and remove their enemies from it. One is Shade, a super hacker, and the most successful criminal. The others try to follow in his footsteps and can’t shy away from anything to get to the top. Bound comes from a trio of authors, José Pablo Lara Robles, Erick I. García Rodriguez and Juan A. Velázquez Ovando. Art design wise E. Kazunari Shiraki Merida and Enrique Palos Reynoso are responsible.
Mentes Voladores is a party game by Luis Alfredo Cortés, which he designed together with Cristián Bredee. Every player has a plastic mind frog, or rather three of them. Each round you compete for a reward chip, then a task card is revealed. Reacting to that you flick the corresponding mind frog into the box – whoever does so first wins the chip, assuming that it was the right frog. Why frog? Well, those things kind of look like the frogs in the flicking games in my childhood. Mentes Voladores is supposed to be released in February 2019 under the label Lúdika y Artefactos.
Dark Maiden by Lis Luna is a cooperative card game for up to three people, in which you fight through four locations and gather items to finally face an evil end boss. Until then you should of course be strong enough. The illustrations come from six different artists and studios and Dark Maiden will be released by Sun Fairy Games.
Sajkab is the name of a World which various historical populations have been transported to by a mysterious maelstrom: Maya, Spartans and so forth. There continue having battles against each other that they’re used to from home. That’s the story that Omar Benitez tells us with his game Sajkab. It is a card driven board game, in which the players move their pieces through, partially, harsh terrain and try to get superiority in battles. Sajkab has been illustrated by Damiant.
My wild role playing time are long gone, and usually I don’t write anything about role playing games on here, but I’ll make an exception for Leyendas de Elden (Legends of Elden), since it also competes for the Quetzalera award. So far I know about Leyendas de Elden, that it is supposed to be a role playing game that is as accessible as possible, which also targets inexperienced role players or real newbies. Added to the simple rules there will be unusual character classes, and it takes place in a world that mixes fantasy and science fiction. Leyendas de Elden comes from Daniel Ortiz and will be released under the label OR15 Gamelab. This publisher also has another game in the race, a card game by Guillermo Esquivias, which will be unveiled at the expo. So we can be excited.
In Colorbugs by Israel Ramos the most famous artists of the garden, namely Vincent Van Bugh, Frida Kohlor, Pabug Picasso and Salvabug Dalí, want to finish their paintings. Each of them has their own goals, in the form of secondary colors behind a screen. To reach these goals, they have to mix the base colors that they find in the garden. The delightful illustrations come from Julieta Maldonado. The publisher is called Ludens Games and has released a diverse range of games in the one year of its existence, from abstract games, to educational games, to party games.
Chakkan is a deck building game for two players. Sadly I’m not that well-versed in this genre, but a push your luck mechanism was new for me: You place 8 of the cards from your deck in a face down pile and reveal two of them. If they match in color or number, you may reveal more – but if you reveal the wrong card, you need to place all of them back again. Or you stop and take the revealed cards onto your hand and can play them afterward. The game itself is a fighting game, in which you try to reduce your enemy to 0 points. The game, with illustrations, has been made by Juan José Cabrera Fernandez and has been released by Another Game.
I couldn’t find any substantial information about three more games:
Code 10: Chase the Alien by Jorge Velázquez
Demon Hunters by Hugo Hernández (probably another role playing game)
Party Booster by Alberto Sánchez
I will report on the results at some point.
Editor’s note: In this update on Kickstarter the winners have been announced. The organisers also have uploaded a video of the expo.