Tag Archives: Japan

Tokyo Game Market May 2018

In early May I flew over to Japan for the Tokyo Game Market Spring edition which took place on May 5 and 6 at Tokyo Big Sight. We already talked in the last few Global Boardgames News articles about many new releases there and at the convention we had the chance to play them and buy them for our NiceGameShop.

Traditionally the Game Market weekend starts one day before the actual Game Market with the preview events, the biggest being the Yellow Submarine preview event organised by Macoto Nakamura and the Japon Brand Gaming Party hosted by Japon Brand of course with many international guests.

The first game I tried at the Japon Brand gaming party was this beauty called Monster Empire by Freaky Design.

In this 3-8 player game players try to get 6 different jewels by defeating the various monsters. In a turn a player describes the monster they want to battle with with three features, like “the monster I am going to battle has wings”. But they have to only tell the truth about 1 of these features, the other 2 could be lies. Then all the players simultanously place their pawn to the monster they think the leading player wants to battle. Then the leading player battles the monster by dice rolling and using equipment if they have. If other players participated in the battle the also battle and if they manage to defeat the monster they split the treasure, with the leading player having the first choice.

For many monsters you need your fellow players to defeat it, but you don’t want to many players knowing which monster you want to battle, as you share of the loot will decrease.

Another beautiful game which went kind of hot at the fair was passtally by analog lunchbox. In this 2-3 player game players have two actions in a turn with the actions could be placing a tile on the board and/or moving the player piece on the outside of the board. At the end of the turn it is checked which of this player’s pieces are connected and through how many tiles the connection goes. The more, the better and scoring depends on how many. As you can imagine this is getting brain burny quite easily which is why the publisher put a rule into the rulebook to use a timer and limit a turn to 1 minute.


While the Japon Brand gaming party is all about Japanese publishers showing their games to overseas publishers, the Yellow Submarine preview event is more geared towards publishers showing their games to fellow Japanese publishers as they will have no time trying out games at the event itself.

Meteor is a dexterity dice game in which the players throw their dice on the board and where they land the resources appear. With the resources it is possible to buy upgrades and win the game.

Encyclopaedist is a fascinating 3-player only game. Every player chooses a colored ring and a post-it pad in the same color and writes down secretly one category, like for example “something you can hold in one hand” or “something that makes you wet”. That post-it you hold secretly for the entire game.

In a turn the player moves the pawn to one of the seven spaces. Now each player has to find a word that is fitting for the space. To take the example with “something you can hold in one hand” (let’s say it’s green) and “something that makes you wet” (let’s say that is red), the space where those two categories overlap could hold “water pistol”, but not “lake”, which would move in the red category and the player who chose lake would have to fold the color of their post-it so that it does not show any more. So the further the game progresses the more you can see what every category actually is and by that choosing the right words for every space. Goal of the game is to have your colored post-it with a word in every of the seven spaces.

This is a really clever game and from what I’ve been told a kind of legendary Game Market game which was sold out for a long time and got now a neat new edition by Suki Games.

On the next day I made my way to Tokyo Big Sight for the Game Market. It is always amazing to see the masses of people travelling to Tokyo Big Sight like they are drawn to a gigantic alien space ship. Game Market attendees are only a small fraction of people here, as there were several fairs and conventions on the same weekend.

 

On my way to the hall I found the nice people of Grandoor Games who were just giving the finishing touches to their new game Annecto Punch. This was barely an hour before the doors opened. While Game Market is getting bigger each year and Japanese board game market is growing, most publishers are still very indie and it is not unusual to see a game with handmade components.

This was one of the entrances to Game Market. We could go in early…

As last Game Market Oink Games were the first booth you see after entering the hall. They were one of several publishers with an Essen-style big booth and were showing their new game Moneybags and Zogen, which was just released one month before at Osaka Game Market.

Der Tunnel: Escape from East Berlin by Ficdep Games caught my eye early as I was born in Berlin myself. In this 2-player game one player is the leader of a group of people trying to get to West Berlin and the other player is the secret police trying to stop and imprison the group. In a turn the leader will play their chips facedown in the 3 different areas with Construction for building the tunnel, Funding for making money and City for doing nothing. The secret police plays cards on the same spaces and then cards and chips are revealed. If the secret police played the same person card as a chip there that person gets arrested, bringing the secret police one step closer to the victory condition. If not, the leader may build the tunnel and collect money, depending on the ability also upgrading the persons in the process.

The chips then go back to the leader for the next round but the secret police has to discard all the cards used in that round, making that people safe to play if they weren’t caught in the last round.

The publisher has previously released Kremlinology and I think they are tackling very touchy subjects. Who would like to play as the secret police? But the real gripe I have are the names for the people in the group trying to escape. Curl? What kind of name is that?

One of the prototypes I got to play was Meow-Jong by Li-He-Studio and Aza Chen. This game is simplifying the traditional game Mahjong and is adding cute cats and dogs and will be coming out later this year.

On the second day there was also a steam punk exhibition and many more RPG booths than on Saturday. Yannick Deplaedt, who helped with many Japanese games getting signed by French companies commented on that:

“Saturday was a very busy day while Sunday was kind of bland, unfortunately. The doujin scene might have suffered from the number of visitors. Many amateur designers ended up with lots of stock still available while on Saturday, many games sold out. One fourth of the venue was filled with RPG designers, and I thought that was somewhat a pity, since RPG makers have plenty of events to attend during the year.

I hope these issues will be taken into account for the next edition of the Game Market. I’m afraid most doujin will choose Saturday instead of Sunday (that’s for sure what I will do, or maybe both days if it’s financially an option), pushing the people in charge of the Game Market to draw names and ask some of them to attend on Sunday.”

I have heard a similar opinion by many publishers exhibiting only on Sunday. With the shift from a one day to a two day show only a few publishers could afford to book the booth for two days. At the same time Sunday is drawing a much more casual crowd, similar to the difference in Thursday to Sunday at Essen.

And this is it: our game haul after two days of buying, playing and scouting at Tokyo Game Market. We can’t talk about all the games here, but if you are interested chances are we already talked a little bit about them on our Twitter, Instagram and Facebook channels. And if not please get in touch and we may be able to shoot a video for them.

Many of those games are also available now on our NiceGameShop, so check it out.

One week after Game Market I was visiting the Moonlight Boardgame Festival in Kaohsioung, Taiwan which will be the topic for the next report. I have also filmed both events and the videos are now on the Youtube channel.

Global Boardgame News (April 30)

This series is released once or twice a month, covering international gaming news, trends and just plain gossip spotted online.

Got something we should write about? Leave it in the form below the article.

This will be our last game round up on new releases at Tokyo Game Market May 2018 before the show and we saved some of the biggest names for it. We are also quite late to the party for most of those games since they were already discussed and anticipated on BGG but let’s start with a brand new announcement, which just came in today.

This is the new release by itten, the company that brought us the smash hit Tokyo Highway.

Here Comes The Dog looks suspiciously like a dexterity game but it is not one at all.

In the game 2-4 players try to domesticate wolfs. Goal of the game is to have the most dogs at the end of the game, without running out of people, of which everyone starts with 3. Before the game starts all sticks are put at the bonfire and the different colors symbolize meat, charcoal and fire.

In a turn a player takes the dice and rolls them and can take sticks according to the dice rolled. A round ends if either all charcoal or all meat is gone. If all meat is taken, the Domestication Phase begins and every player can tame dogs with the meat they gathered. If all charcoal is taken however the round ends and the Night Phase begins in which the wolfs attacks. Player can defend themselves using charcoal and fire or 2 precious meat. If a player can not defend they have to lose one person of their tribe.

Next up is Oink Games, a company which runs the biggest booth at Game Market and is known worldwide for packing interesting games in small stylish boxes. They bring one new game to Tokyo Game Market and another one which was just released at Osaka Game Market April 1.

In the brand new release Moneybags

players try to have the most gold coins, with each player having their own bag filled with some number of brass coins. If you think you have the most coins, you might want to exit the round to keep them as others will try to transfer coins from your bag to theirs! (BGG)

Zogen was released April 1st at Osaka Game Market, merely 2 months (!) after the game idea was pitched to Oink by the authors at Spielwarenmesse.

In Zogen, a.k.a. ゾーゲン, the player researchers want to rid themselves of their microorganism cards as quickly as they can, but they can do so only by observing the current lab environment and watching the one thing that changes, then “recording” it by playing their card. (BGG)

Then we have Okazu Brand, the company Hisashi Hayashi is releasing his games with. He is one of the few full-time board game designers in Japan and you can read a little bit about his background in a recent interview at NicoBodo. After showing MetroX at Osaka Game Market (which sold out there), he is now showing Stock Hold’em. In this game

players are investors who want to use information to manipulate stock prices, buy and sell shares, and earn lots of money.

During the game, players place information cards with sources (i.e., suits) and numbers on each company, and all employees manipulate stock prices by making poker hands for each company. Since some information about these cards — either the suit or the number — can be viewed from the backside of the card, players can speculate about how a company might be valued by guessing the hands of other players. (BGG)

In MetroX on the other hand

players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards, all players fill up their subway map with ◯s in the station spaces. However, the number of times they can add stations to each line is limited, so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. Players also get bonuses by being the first to complete routes. Try to fill in all your stations to minimize the penalties and achieve a high score! (BGG)

Last but not least let us talk about the new game by Kuro, the mastermind behind Manifest Destiny. This time around he is bringing only one new game, which is quite unusual if you take a look at his output in recent years. At Game Market December 2017 for instance he was showing 6 new games. Maybe this is just the calm before the storm?

Anyways, this new title sounds interesting, especially for Ravens of Thri Sahashri fans, because Zombie Crisis is a 2 player asymmetric coop game. Zombie Crisis has a whole other theme as you can imagine, as one player is playing the scout and the other a soldier fighting off a zombie horde:

Each turn, three cards that may be zombies or humans are drawn and lined up face down against the barricades. The scout then looks at 1–3 of these cards, telling the fighter a limited amount of information. The fighter then decides to either attack the current horde by placing weapon cards on the different columns of enemies, or to defend, strengthening the barricades and pilfering for more weapons.

The scout’s cards on hand are various scenarios, with fulfillment conditions. Whenever these are fulfilled, they are played, and the scout draws a new card to hand. The scenario cards get harder and harder to fulfill, and when the team has fulfilled six of these, the game ends in victory. (BGG)

That’s all for now.

We will post more news and reports after the show has ended this coming weekend 5 and 6 May. If you want to have live reports we are going to post pictures on Instagram and Twitter. Then around the end of May we will have all of the hotness from Tokyo Game Market in our webshop. Many have already filled out the survey to help us decide which games to bring back but in case you haven’t there is still time until May 3 to do so! We will draw one lucky winner to receive 50€ store credit to use on all the hotness!

Global Boardgame News (April 27)

This series is released once or twice a month, covering international gaming news, trends and just plain gossip spotted online.

Got something we should write about? Leave it in the form below the article.

Hello and welcome back again to another edition of our Global Boardgame News. “How come so soon?” you might ask. Well, because of the massive amount of new releases at the upcoming Tokyo Game Market next week May 5-6 and so that everyone can make a more informed decision on our survey about which games to bring back to NiceGameShop.

Thanks for everyone who already took the survey. If you have not already you really should as we will draw one lucky winner who receives 50€ store credit for NiceGameShop to use on all the hotness!

Let’s get going with the new games.

Zee Garcia of the Dice Tower seems to be a big fan of the games by Saashi & Saashi and with good reason: Their games have unusual themes, beautiful distinctive artwork and innovative gameplay. Their new game Let’s Make a Bus Route will be no exception and offers according to the publisher the simplest rule of any of their games yet.

Let’s Make a Bus Route

is a 2-5 player board game where players draw bus routes on a map of Kyoto. You play the role of a bus company employee tasked with making a new bus route.

To make an effective route you must fulfill the needs of visiting tourists, commuters, students, and elderly passengers, while balancing impacts on the city including road traffic. Can you build the bus route that delights the most riders? Wouldn’t it be wonderful to connect to a famous sight-seeing spot while building your requested route? When the busses start moving will you have built the route that delights the most riders? 


The Lost Woods is a cooperative card sliding game by the board game circle Oui-Kai. Within a time limit of 8 minutes 1-4 players try to guide Little Red Riding Hood to the grand mother’s house without getting eaten by the big bad wolf.


In the past designers who showed their games at TGM were often self-publishing and in many cases self-assembling their games. Since they made it for the artistic aspect and not the business side of it, printruns were often as low as 100 copies and if a game was sold out it was gone.

It feels like that around 75% of the games shown at TGM are either purely card games or card games with 1 or 2 added components, mostly cubes or small components you might find at a art supplies shop. These are games you can make inexpensively and are quite fitting for the punk attitude of many publishers at TGM.

While the indie spirit is still very strong at Game Market, this is changing as board games are becoming a bigger market in Japan and Asia and publisher and visitor attendance at TGM is rising every year.

New Games Order was early to break that trend and tends to publish some of the biggest Japanese games in terms of size, scope and materials. They have published Stone Garden with spectacular stone pieces which was also released in an English version in 2014. Then they have followed up with titles like Sixth Rural Village and Patronage, which were unfortunately never translated into English.

At TGM they will be showing Glover, a Euro game for 3-5 players by Akase Yog. With over 300 components it will be definitely one of the biggest games released at the show, but up until now rules were only published in Japanese and information is scarce.


 

Yamato Games is showing their 6th game at Game Market and their titles are easily recognizable because they all have the same size and the same clean and fancy graphic style. After games like Cat’s Party and Animal Village they now show Green Finger, an easy cute, area control type card game for 1-4 players.

The game comes with 29 cards. 25 of them are put facedown in a 5×5 grid in the middle of the table with only the middle card face up and each player gets 1 hut card in their hand. In a turn the player takes a face down card and plays then one card from their hand in the grid where they have just taken the card. When all cards in the middle are face up the game ends and scoring happens. The hut card of each player decides how many points a player get.


Happiest Town is the new game by Toshiki Sato, who previously designed Dice Age: The Hunt and 8bit Mockup, which won the Best Game of TGM 2017 autumn award.

They had a preorder campaign running and because more than 100 copies were sold there, each copy at TGM will include 8 promo cards. What to do with the promo cards and how does the game play? Since the English rules were already posted on BGG they know the answer:

Take charge as one of many mayors in Happiest Town to build buildings and attempt to make your city the happiest of all. The game includes more than forty types of buildings, and in the game you earn money, build stuff, earn more money from what you’ve built, and score at the end of the game with your city’s happiness being determined by a “population x happiness” formula.


The idea of Hiktorune is clever and unlike anything I have ever seen. It is a cooperative dexterity game for 1-5 players, in which you pull cards out of a vertical stack of cards. If you pull them out successfully you can trigger the effects.

The publisher Koguma Koubou previously released BABEL, which mixed the card tower stacking of Rhino Hero with hidden traitors!


Another game for which we don’t know much about the rules but just adore the components is Monster Empire by Freaky Design Inc. We saw the game in a prerelease form at TGM in December last year with wooden standees.

Now they are made out of cardboard but still look phenomenal. The back of box suggests that the game is coming with English rules so we are definitely excited to try out the game while we are in Tokyo.


Gift10Industry must be one of the most innovative companies when it comes to board games. After making games for blind people and a Virtual-Reality party game they are showing their newest creation at TGM.

Morse Karuta by Takashi Hamada is a fascinating educational app-based speed game, in which the 2-8 players can actually learn morse.

There are two different version to play the game. You can either place the cards with the morse code face up and one player taps the morse code on the smartphone and the others try to grab the right card as fast as they can or you can play the advanced rules in which the cards are with their picture side face up and one player taps the morse code while the others have morse reference cards in their hand and try to hear what the right word is and grab the picture card.


Madrick by first-time publisher Sextile Zealot is a game that could interest many people, if only you could find some information in English about it. The only gameplay explanation is blocked in a graphic, so that google translate can’t reach it, but the artwork and the tone of the game immediately drew us in and gave us strong Darkest Dungeon vibes.

We know that it is a 2-player card-driven battle board game with strong Cthulhu influences. Since the components themselves have no language on it, the only thing stopping us from trying it out is that there don’t seem to be any English rules available.


Rule of Magic by River Games is another game we hope to have English rules for one day, but since the game was released already at Osaka Game Market and there was an interesting article from Sugoroku, we know a little bit more about it.

Rule of Magic is a game for 3-6 players in which the players place tokens with a certain number and color on the seven spaces on the board and try to have certain cards in hand similar to poker to gain points.

The interesting aspect is however that rules can be proposed freely, as in every player has a sheet of paper and can write down a rule they would like to play with. Then there is a vote and if the rule reaches a certain number of points it will be integrated into the game.

Rules like “50 points for each red token on the board”, or “The player with the longest facial hair gets 1000 points” could be proposed and then voted on.


Run Metro! by Gemini Games is a tile laying game for 2-4 players. Each player starts the game with 1 tile in hand and each turn draws one tile and may play one tile which has to connect to one tile already in play.

When a station was formed at both ends of the same color line, the player completes a route section and scores points. The score is the sum of the numbers written at the station at both ends multiplied by the number of ○ in the route.

There are also landmark tiles which score points the moment they are placed. It is possible to play both tiles in hand at once thus finishing maybe a station before another player. The player with the most points wins the game.


Let’s finish this roundup with a game that comes with English rules and has just gotten a BGG treatment: Salmon Run

In  Salmon Run, players want to move their salmon upstream as far as possible to lay eggs.

At the start of the round, players take turns laying down cards face down one at a time in a pyramid shape until each player has placed three cards. Then players take turns placing their salmon on a card in the first row.

Players then take turns in an action phase in which they optionally swim their salmon to a new location, jumping occupied spaces and revealing the card where they land, if it were hidden. Land on a bear and you’re out for the round unless you can counter with a bear from your hand. After moving, you can either place a card from your hand face down to add to the river or pass. Once all players pass in turn, the round ends and players then collect ikura tokens equal to their rank in the pyramid.


Stay tuned for one more games round-up before Game Market starts in one week. In the next round-up we will talk about the usual suspects like Oink Games, Okazu Brand and Manifest Destiny who all have new games to show at TGM.

If you have not already please fill out the survey to help us decide which games to bring back!

Global Boardgame News (April 24)

This series is released once or twice a month, covering international gaming news, trends and just plain gossip spotted online.

Got something we should write about? Leave it in the form below the article.

Tokyo Game Market is just around the corner. If you take a look at the official website where publishers announce their releases, you can see a massive amount of new games will be sold at the show.

The only other way to discover new titles is to follow the publishers’ Twitter accounts, where information is usually spread before anywhere else in the Japanese board game scene.

So the last few weeks we’ve been scouting both sources looking for new and interesting games to test and bring back to NiceGameShop in Germany.

We also made this survey for your input about which games should be a priority. Fill out the survey for your chance to win 50€ NiceGameShop store credit to use on all the hot new releases!

In the next few articles we’ll give you brief overviews of the new titles to make your decision a little easier – so let’s get started…

Tokyo Game Market has an abundance of games with cute artwork and unusual components, often handmade by the publisher and sold in very limited quantities.

The publisher Proto Craft showed Koroura last year, a abstract game in which you put dice in cute little tanks.

Now they’re following up with Access Magma, another abstract in which you fight with cute devils on lava tiles.

As the game was only announced on Twitter we don’t have any information on the rules yet.


In exciting news, Taiwanese publishers Shepherd Kit and The Wood Games are teaming up for TGM, and will be exhibiting together as Wood & Shepherd.

Shepherd Kit are releasing Adventurer’s Kit: Expedition, a treasure collecting card game and Paleolithic, being released at the same time with 2 separate expansions, Paleolithic: Dawn of Humanity and Paleolithic: Seafarers.

In Paleolithic:

Players act as elders from local tribes. The goal is to form a unique civilization through migration, resource gathering and tribal establishment. Bring along your tribal fellows and animal companions, and claim your land from the primal island of Formosa to become the great elder! [BGG]

Wood Games have two new editions of games already released in Europe: Emporion (previously released by Mont Taber) and Matryoshka (originally published by White Goblin Games in 2016). Both feature new artwork and come with Japanese and Chinese instructions, but are language independent and English rules are available online.

It’s interesting to see a Taiwanese publisher introducing locally unknown western games to their markets.


A similar case is Alpenzian, which will be released at TGM by Fukuroudou:

Alpenzian is a reimplementation of the game Sunflower Valley, with this re-design originating from the Japanese publisher’s discussions with designer Wouter van Strien. In addition to changes in the components, such as an original die with icons and different player sheets with new patterns to allow players to adjust the balance of the game, the gameplay has changed, with updated scoring rules and added variant rules for solitaire play. [BGG]


Game Market is always a fountain of quirky themes and unusual ideas. From the ubiquitous cat games to titles about managing hotel guests, nothing is too quirky.

I can not live by myself is a publisher who always has remarkable themes. After helping a Mayfly find a partner, blossoming a dandelion on a solitary island and hiding insects and moles in the soil, they are back with a game about Beluga whales.

Specifically one mother Beluga whale looking for her daughter:

You play as a mother beluga whale whose echo location system isn’t working properly, which is a problem as your daughter is lost and you want to reunite with her.

The game is divided into two halves: “Journey” and “Reunion”. In “Journey”, players collect ice cards that contain clues to the daughter’s location while trying not to be found by their natural enemy, the polar bear. [BGG]


Game Nowa is the publishing studio of designer Kenichi Kabuki, who has two new games in store for Tokyo Game Market.

Animals is a simple hand management game in which players try to get rid of their hand in order to score the cards remaining in the other players’ hands. Sengoku Domino mixes traditional dominoes with war games, so players struggle to take control in areas of the game board by strategically placing dominoes.


Blade Rondo is the new offering by Domina Games, and it features their distinctive art style. The game design and storytelling is by Pawn, known for such great solo play games like Shephy, Karen and the Pirate Island and Goritaire.

Blade Rondo is a card drafting game for 1-2 players in which the players draft just 7 cards each and battle each other. The solo version pits the players against folklorish creatures.


Ever thought about mixing the classic, beloved Settlers of Catan with poop? Well, Crap Games(!) did exactly that and will be selling Catain: The Most Longest Unco at TGM.

I’ll let the Google translation speak for itself:

Throw dice and collect hoods, make the longest feces and win people who could excrete safely!
Whether to stare on the path, disturb the opponent, reversal one shot or not, this feeling is boring!
Aim for an ass hole, Let’s More! [TGM Website]


Dyed-in-the-wool publisher Kenichi Tanabe will release two new designs with his studio Colon Arc.

Cinderella Magic,  co-designed with Peke of Takamagahara fame, is a fascinating deduction game I had the chance to play as a prototype last year.

Each player tries to help Cinderella attend the ball, but there needs to be all six different items present. These items are cards each player has in hand, and can be played either face down without effect or face up to trigger a special to help to deduce which items were already played.

On their turn, a player can instead announce they are going to ball and other players can decide whether to follow and then all cards are flipped.

If all six items were present, the players who went to the ball get a crystal slipper, while the players who passed get none; vice-versa if not all six items were present. The game ends when the glass slipper deck is emptied, and the players tally up their points.

The other game is another co-design but with Torjo Hojo, known for the Age of… series and Colony. From Batavia is a bigger design in which players:

Take simultaneous actions during each phase. Firstly, players choose a Cargo card face-down from their hand and reveal them together. Players pay the cost by discarding cards from their hand, but these discards go to their left neighbor.
The Cargo cards are placed onto their Ship cards to generate profits. When the values of the Cargos matches the Ship’ s total, the Ship is full and the player takes a new Ship card.
The first player to complete their third Ship is the biggest merchant and wins! [English Rules]


Analog Lunchbox made a name for themselves in 2017 with Lagerstätten, a worker placement game about excavating dinosaur fossils. They followed up with the beautiful Botanical Lab and will be showing two new games at TGM: Coffee House and the unusually colorful Passtally.

In Coffee House, 2-4 players are newspaper publishers meeting different people in late 17th century coffee house in London to gather news and gossip. Players try to manipulate the interests of the public, increase the value of the newspaper by acquiring expertise, and earn the most fame.

Passtally is a different beast altogether. In this abstract game, players move their pieces along an outside board, while laying connecting tiles across the interior in an attempt to create routes – all with a beautiful, minimalist aesthetic.


Dice Wide Shut by March Hare Games gained already a cult following prior to it’s release, mainly because of the quirky artwork on the cover. It’s:

A roll-and-write game that includes erasable markers and game boards. Try to fill the columns with checkmarks to score without bursting any rows! [BGG]


Let’s wrap this overview of new titles up with JUGAME Studio. We recently interviewed the team for NiceGameHub, when they unveiled two new releases.

Grand Opening!! Gourmet Town:

Is a game of producing successful eateries by seeking out the best locations and times for openings. ‘World Cuisine’, ‘Sweets’, ‘Drinks’, and ‘Japanese Food’ are the 4 Genres to produce… Trends fluctuate constantly, with every eatery that opens in town, so choosing the right moment is vital for success.

And Kamakura Collection:

Is a board game where players use 2 player pieces each to sightsee and experience as many attractions in the town of Kamakura by attaining Coins through visiting various sites and collecting travel memories. Certain sites and attractions may be overcrowded at times due to its popularity so seeking out the best time to visit becomes important in optimizing the experience.


We’ll soon be back again with even more new releases from the Tokyo Game Market. If you’re attending, we’d love to meet you there.

Oh, and don’t forget to fill out the survey for your chance to win 50€ NiceGameShop store credit!

Other links from around the world:

  • Our friends from Korea Boardgames are continuing their Kickstarter campaign for The Bark Side, a doggy trick-taker about avoiding the last trick. You can post your dog picture on Facebook or Twitter to win a copy of the game. And you can share the linked post on Facebook and Twitter to unlock the very cool dog meeple!
  • Law of the Forest by Strategic Game Society is now on Kickstarter – worth a look for anyone interested in Hong Kong and its wildlife! 

Interview: Hachioji Board Game Club