Criaturas y Cristales means – probably not that surprisingly – “Creatures and Crystals”, which might give a first premonition on what the game is about. It is a card based fantasy game by Martin Venturini, which can be played by 1-5 people either competitively or cooperatively. You play a character that you send through markets and temples during the game to gain abilities and equipment there, to prevail in a hostile world. This doesn’t just include the fight against evil monsters, but also the contest with other characters in a special arena, where you can prove that you’re better than the others. Criaturas y Cristales is published by 3D Fantasy in three differently priced versions, each illustrated by Emmanuel Bou and designed by Daiana Diaz.
These days MendoZen is releasing Pegó el Zonda Ancestral by Munir Ots, illustrated by Fernando Carmona. In this game we set off into the history of the Cuyo region in West-Argentina to the Huarpe. Various tribes are competing to gain the favor of the gods, the worthiness to which they mainly demonstrate by controlling the Zonda wind. With the help of different play styles of the wind you attack the other players and deal damage to them, if they can’t protect themselves through other natural phenomena. The whole thing is done with cards and card combinations that you play until there is just one player left, who therefore has won thanks to divine favor.
A new edition of the 2015 title Los Caminos de Alicia (The Paths of Alice) by Matias Esandi and Amelia Pereyra has just been published by Rewe Juegos, this time it’s not in a fancy box like the original, but includes an expansion. You lay down a labyrinth of hexagonal path tiles from a central spot. There will appear scenes from Alice in Wonderland in the labyrinth here and there, which have certain effects on the game. Each player follows a different goal on the way through the labyrinth. Since this is, it feels like, the one hundredth game with the theme Alice in Wonderland, that I’ve encountered (I’d be surprised if there were more games for a different literary source), I capitulated and just ordered the book. I guess I’ll indeed have to read it in order to join in on the discussion.
Finally I have two more short news from Argentina.
Tinkuy releases an expansion to the game Contame, on which I have reported here in the past. The expansion is called Contame Inicio and includes new cards for the storytelling game. On the 24th and 25th November the event Innovando el Juego takes place in Buenos Aires, which I will participate in, in a certain sense, as well, sadly only virtually: On Saturday at 18:30 German time I’ll be interviewed live via Skype. The whole thing will be released afterward on Youtube as well, apparently, but at the moment I just find it awesome to be able to be near such an event at least a bit. I’m very excited about it, although I’m not certain yet what awaits me there.
Roberto Tostes has won the first prize at a prototype competition by Diversao Offline in 2017 with Sobrevivência na Amazônia (Surviving in the Amazon). Now he has started a Crowdfunding-Campaign for his game to get it published. The players have dropped themselves off in the Amazon region via parachute to explore little known territories. They now have to fight through the rough terrain until they reach the extraction point. There are dangers lurking, but also the possibility to gain extra points by photographing animals that are threatened by extinction. To survive, the brave explorers have to get food and water and they need to build camps to sleep in, every four rounds, because of the darkness of night time. Sobrevivência na Amazônia has been illustrated by Manoela Boianovsky and Orly Wanders and is intended to be released by self-publishing.
I wrote about Wagner Gerlach and the Clube do Tabuleiro de Campinas here once already. Equilíbrio escaped my attention then, which seems to have been made in spring. It is again a game which can be made by yourself with supposed disposable stuff, meaning you don’t need to buy it (and also can’t). A hexagonal game area is placed with bottle caps on which further (partially stickered) bottle caps are stacked. You move through this area with your meeple and try to gather five different elements (Water, Earth, Fire, Metal and Wood), which you can exchange against a Yin-Yang-Symbol afterward. When gathering the playing area gains holes, which make movement harder; when you exchange a symbol though, you can place down the five elements again to acquire new tactical options. Whoever has exchange three Yin-Yang symbols first, wins the game.
And in September I reported on Meeple Heist , with the assumption that the publication by Papaya Editora was just around the corner. Yesterday I now found out that Papaya Editora are closing down completely. All the rights to the games have been sold to Ludens Spirit an apparently bigger publisher. What they will do with all the rights, I don’t know, but at least the release of Meeple Heist should be secured. Currently it is set for January 2019. We will see.
In miniature games on Kickstarter I usually also shrug when a ton of people longingly count the days to release, because there are sooo many cool miniatures included. For me, all of these classic fantasy miniatures kind of always look the same. Absolutely not belonging into that category is War for Chicken Island, which currently has a lot of effort on Kickstarter to reach its funding goal. Even though the miniatures this time around really look quite cool. They are chickens that fight for limited resources on an island that is way too small. Despite their exaggerated weaponry they are less concerned with clubbing in the others skulls, but rather to high five them, because that gains you points you need to win. Leads to the same thing, but without someone dropping out of the game. War for Chicken Island comes from Ivan Escalante, who also illustrated it. The publisher is called Draco Games and I thought the Kickstarter video was pretty cute sometimes. Currently it looks like there is a relaunch, even though the final decision (as of yesterday) has not been reached yet.