Tag Archives: contest

Hilko’s Hoard: King Alfonso looks towards Argentina again

This is a guest post by Hilko Drude, translated from the German article originally published on his blog Du Bist Dran! 

I can’t help but take another look at the King Alfonso award in Argentina. In the end there’s barely an effort as systematic and honourable in any country, to elevate the local gaming scene out of obscurity, as there is in Argentina.

And there are interesting things here again this year.

Just like last year, there are nine games participating in the competition, which I would quickly like to present to you. Sadly I haven’t managed to establish contact with all of the authors and publishers this time around. So I couldn’t provide pictures for all of the games. Many of the publishing houses don’t have a website either, just a Facebook page, which I have then linked to.

Bienaventurados (The Blessed)

A card game with a Christian theme. Such games are generally shelf warmers, but the four Authors (Federico Acien, Germán Cuesta, Nicolás Passarino and Franco Toffoli) have apparently oriented themselves on games like 7 Wonders or Sushi Go in terms of game mechanics, and those can be rather successful, as experience has shown.

So the game is focused around passing around cards and drafting and creating a playing area that has as many points as possible, although the points of the different card types are again dependent on each other here. Meanwhile it’s intended that you learn something about a good Christian lifestyle.

It has been published by Tëkun, fits into a small card game box, and is illustrated by Carlos Julio Sánchez Suau.

Contame (Tell Me)

Also a very small game. It centers around telling stories by drawing cards from different decks and integrating the pictures or words into a story with a given genre. You can play it cooperatively or against one another (then you’ll get points, depending on how hard it was to incorporate the corresponding things into the story).

The target audiences are apparently first and foremost schools and libraries, where it seems to be well received. The publishing house Tinkuy, which consists of Gloria Claro, Ariel Marcel, Daniela Azulay and Rocio Gil, has already published a whole series of smaller card games dealing with poetry, literature and analog entertainment in general.

Contame, illustrated by Pablo Patini, will very likely not be the last in the series.

Corona de Hierro (The Iron Crown)

I’ve had this lying around, unplayed, since Essen. It’s not quite as easy to get it onto the table either, since it has cards with Spanish text. I’ll have to have the right visitors to be able to try it out.

Either way, the game is about becoming the most powerful noble in 9th century Italy, by arranging yourself with other nobles or the pope, besieging castles and winning battles. At the same time, every player also has a hidden goal, and not everyone wins by becoming the new King.

Corona de Hierro comes from Franco Toffoli (who also has his hand in play in Bienaventurados), has been illustrated by Luis Maria Dumon, Emiliano Mariano and Guillermo H. Nuñez and was published by El Dragón Azul.

El Delirio (The Delirium)

An abstract two player game in which you roam around with pyramid-shaped stones and capture the pyramids of your enemy. There are different goals in the game, but usually it apparently revolves around capturing one or more of the black pyramids of your enemy.

El Delirio is self-published by Daniel Martin.

Epidemia (Epidemic)

Also self-published is Jonathan Agustini’s Epidemia.

Here you need to be the last to survive. To do this, you need to protect your five organs, and attack the other player/s, manipulate immune systems or swap out an organ or two. Whoever has five damaged organs can’t win anymore, but can still annoy the others.

Futbolmesa (Football Table)

A football-simulation, as the name implies. Again I have only little information on the game, but you have players with differing stats and move the ball along the crossing points of the game board with their help.

It seems there is also a luck element involved, but I couldn’t find out how specifically. The Author, Pablo D’Andrea, published it in his publishing house Apóstrofe.

Geek Out! Masters

I already reported on Matias Saravias beautiful little dice game here.

In short, it’s centered around rolling the number 42 as often as possible. To do this, you need to rotate, re-roll or shoot the other dice, but definitely never leave them alone with dragons.

A small and handy game that can probably score points in a country where game costs are high also due to its price already. It is also published by El Dragón Azul, with illustrations by Gabriel Pintueles.

Magos & Tabernas

When there isn’t enough beer left in your favourite pub, it is definitely an advantage when you can do magic. Then you can conjure your own beer fight with the other guests for the last glass of beer, by throwing fireballs at their heads and other such things.

That’s what happens in Adrián Novell’s card game Magos & Tabernas published by Ludocracia, with illustrations by Matias Pan. Sadly this game is language dependent, so that it probably will not gain a lot of attention here (in Germany).

But a translation can always appear, if Magos & Tabernas can assert itself in Argentina.

Magus: Aura Mortis

A further development of Magus: Fortuna et Nostis, which Martin Oddino first published three years ago. Magus: Aura Mortis is one of the bigger games in the competition.

The players intrude into the castle of a mage and try to fulfill various missions there. They can use magic, attack, move or even change the whole structure of the castle (it consists of a game plan that can be set-up in various ways).

Even a cooperative mode is included, in which everyone fights against the evil archmage together. The game is illustrated by Lucas Charra and Maria Luz Cantisani Rovasio, and published by RunDOS.

Yes, that refers to what it sounds like, the publishing house also creates video games.


The winner of this years competition will be revealed on the 28th of April at the Geek Out Festival in Buenos Aires. I will surely report on it then.

Korea Boardgames 2018 Design Contest

Topic

  • Games with special components (no games only using cards, dice and tiles)
  • All themes and genres welcome!

Jury Criteria

  • Elegance (Easy rules that still provide interesting and engaging gameplay)
  • Technical Excellence (Well-rounded rules without loopholes or imbalances)
  • High Replay Value
  • Originality
  • Games with an interesting use of timers will get an advantage in the judge process

Entry Conditions

  • Both new and experienced authors may participate
  • Only original, unpublished games
  • Rules may be sent in English or Korean
  • No submissions by Korea Boardgames employees are allowed

Required Submission Content

  • Complete rules (.pdf, .doc or .ppt)
  • 1-2 Pictures of the game in progress
  • Game Description (not more than one A4-page)
  • Author Information Sheet with (scanned) signature find it here)
  • Prototype (only if selected for the final round)

Prizes

Gold
US$ 1000 + the offer to publish the game at Korea Boardgames with a $1500 royalty down payment

Silver
US$ 500

Jury and Selection Process

  • The Jury will consist of the Korea Boardgames Editorial Team.
  • Jury decisions are final and there is no right of appeal.
  • No reason for elimination from the contest will be given.

Special Entry

The 2018 design contest is open to games with special physical devices. Entries with these devices will not need to send prototypes after passing the first round. However, a detailed explanation that clearly explains the device will be necessary.

Other Rules

  • The rights to the games remain with the authors at all times.
  • Submissions should be sent to: go@koreaboardgames.com
  • Korea Boardgames is not to be held liable for any unsolicited mailings
  • Entries that don’t fulfill the requirements outlined in section 3 of these rules will be disqualified
  • In case of fraud by participants, KBG reserves the right to withdraw or reclaim prizes as appropriate

Timeline

Contest Announcement
February 12th

Submission Period
February 12th to June 1st

Finalist Announcement
July 23rd

Prototype Sending
July 23rd to August 17th

Finalist Testing
Until October 8th

Announcement of Winners
October 8th

Win a NiceGameShop Mystery Box

There’s a lot of rare and imported games at NiceGameShop (roughly 250 titles) from all around the world. It’s a bridge connecting European gamers to international designers, supplied by regular trips to Asian game markets and the networks we’ve built over years.

Our customers want fresh, original games they can’t find anywhere else.

And now we’re launching something special for truly adventurous gamers. The Mystery Box brings together 2-4 carefully selected titles at seriously discounted prices (at least 40% off). These are great titles we want to share with the world, the hidden gems that get lost in the thousands of new games released every year.

But you – or the gamer in your life – can get them now…

Order the Mystery Box to dive deeper into the wild world of modern boardgames. Plus, if you share your BGG account at the time of purchase, we’ll make sure to include only those games you don’t own!

Sounds great, but isn’t this a competition?

Yes! To celebrate the launch of the Mystery Box, we’re giving away three of ’em (with free shipping)!

To enter, just sign up to our newsletter below. It’s just the occasional update about NiceGameShop – new titles, special discounts, and other news from Sweet Lemon HQ. Note: existing subscribers may still enter.

You can also share to social media using the buttons below – when your friends enter the contest, you both gain entries. Win-win!

Follow us on Facebook, Twitter and Instagram to find out who’s receiving a Mystery Box.

Happy gaming and good luck, friends.

The contest is now closed.

Congratulations to all our winners!

[contestfriend contest=”1721″]