Tag Archives: Ana Coronado

Abstract building, thematic destruction and chess on the hill: New games from Latin America January 2019

This is a 2-part guest post by Hilkman translated from the German articles originally published in December on his blog Du Bist Dran!

Welcome to the new year.

I intend to keep up the regular overview articles each first and third monday of the month. I’ll just number them now, though, since that is easier for me. Let’s go! [Editor’s note: We combined both articles of January into one here, but we are trying to catch up with Hilko to release them alongside their German release]

Argentina

Someone asked me recently, pretty much out of the blue, to teach them chess, after I hadn’t even touched the game in years. In essence I could still do it, and I can’t deny a certain fascination for chess, even though I generally prefer completely different games. But there’s one great thing with chess: There are a lot of fans all over the world, so it also kind of connects people cross-culturally, similar to football. But chess is only for two people, which is a pretty big difference. So there are always attempts to publish variants for more. Alex “Vikingoviejo” Schmidt, from Buenos Aires is not the first who has tried his hand at making a chess for four players, but he, first of all, makes beautiful games and secondly, included an additional part in his game Der Hügelkönig.In the middle of the playing area there’s a hill and the goal of the game is to move your own king onto that hill. The game is put together from variable elements, so there are multiple possibilities of building the board.

Sucesos Argentinos (Argentinian Events) was a game from 2016 that lends its concept from Chronology/Anno Domini/Timeline. This means that there are cards with events, where the year is printed on the back side. The goal is to put the cards in the correct chronological order. Sucesos Argentinos differs from the others, in that it introduces a drafting component. You lay out your own chronology, but draw the cards from a combined pool. Apart from that, the cards of course include events from Argentinian history. A new (Expansion-) edition has been released now, with the themes of economy and society, and a third one is apparently also in preparation. Sucesos Argentinos comes from Guido D. Cegarra and was illustrated by Santiago Rodríguez. The publisher’s name is AA Lúdica.

Brazil

In December a new game by Marcos Macri has been published by MS Jogos. It is called Xingu and revolves around the contact between Brazilian natives of the Xingú area with the arriving white folk at the end of the 19th century. During that time telegraph lines were laid there, which led to the “discovery” of multiple tribes, which wasn’t necessarily to their advantage. The players now lead one of these tribes each and have to try to survive, despite violence, the arrival of diseases and the dangers of the slave trade. Whoever wants to know more about the historical background, can find some information on Wikipedia here and here. The design of this worker placement game, which includes a lot of materials, has been done by Diego Sanchez.

Abstratus has been on my watch list for quite a while now, since it doesn’t just look unusual, but also instantly speaks to me with its game concept, because I like creative as well as building games. The players each have a batch of abstract parts, usually made from wood, and then draw a card each on which a word is printed. Now they build whatever is written on their card with their parts. The cards are then shuffled together with a bunch of cards from the card pile and everyone has to guess which sculpture represents which word. It maybe is comparable to the great Krazy Wordz, but instead of words you have sculptures. It has been created by Thelma Löbel, Auber Bettinelli and Alberto Duvinier, who also appear under the name Zebra5. It has been published by Ludens Spirit.

While it is inexplicably necessary in Germany to double the letter X, it doesn’t seem to be the case in Brazil. A party game called Quix! Has been released there now, by Marco Aurélio Tayt-son

In this game a letter card is flipped open every round. Then you throw a die which shows something to do. In the end it is about finding words in a category that has been drawn by lot that begin with the current letter. How this is done varies from round to round. Sometimes every player guesses at the same time, sometimes you take turns, whereby every player advances a letter in the alphabet, sometimes there are duels between two players, and so on. Whoever gains any points may advance on the game board. On certain spots you gain Heureka cards, with which you can intervene in the moves of the other players. When you reach the end of the game board first, you win the game. It has been released by TGM Editora, and illustrated by Guilherme Marques.

How do you become the new head witch when the old head witch has been burnt at the stake? By turning the city that did it into ash. Triora – Cidade das Bruxas (Triora – City of Witches) by Michael Alves was crowd funded last year and will now be released in a bilingual version (English/Portuguese) by Arcano Games and Meeple BR Jogos. The players race to destroy the small city of Triora as thoroughly as possible. To do so they rely on the help of the ghost of the old head witch, while they have to be careful not to fall prey to the inquisition. The real place Triora, that is situated in northern Italy, near the french border, was the stage for the first witch trials in Italy in 1587-1589. The thematic approach of the game is definitely unusual – since the women persecuted and murdered as witches in the early modern period were completely innocent victims of superstition and misogyny. The game turns the tables, so to speak, and uses witchcraft to punish the actual guilty party. The design is made by Marcelo Bissoli. Outside of Brazil Triora is intended to be published by Grey Fox Games.

Chile

Tesoro Maldito means cursed treasure and is a recently released game by Alexander Larrain and Ignacio Roldan, published by Half-Zombie Games. The players in the game semi-cooperatively steer an expedition through a dungeon, by voting with anonymously played cards where the group is supposed to go next. Doing so they gather treasures, which are personal property, since at the end of the game the player who has secured the most treasures wins. Of course the dungeon is also guarded, and it is generally a good idea to first and foremost survive the journey into the deep. Tesoro Maldito was illustrated by Osmel Adelso Castellano Marchena.

Mexico

In December I already announced the Roll A Game Expo, at which the Quetzalera was supposed to be awarded. With about 1200 visitors it was probably Mexico’s biggest game expo. During the announcement of the candidates for the award I noticed that the list that I had wasn’t really complete. So there are 3 games among the 8 finalists (in the picture) that I hadn’t reckoned with, even though I already reported on them in the past. One of those was the winner, specifically Cooks & Crooks by Luis Muñoz and Andrés Novelo (in the yellow t-shirt). Together with them on the steps there was also Seat Wars by Andrés Ayala (middle) and Geisha by Ana Coronado (fourth from the right). Accordingly it was a triple-triumph for Detestable Games, who have already announced some new released for 2019. We can look forward to that.

Fish, Football and the RAGE in Mexico

This is a 2-part guest post by Hilkman translated from the German articles originally published in December on his blog Du Bist Dran!

Brazil

K&M Jogos just released Treta do Anzol by Mário Sérgio and Rodrigo Sampaio Rodriguez (the latter is mentioned here under the name of Rodrigo Zuzu). Loosely translated the title is “Fish hook pranks”. In this crazy fishing tournament the members of a family argue about who has caught the best fish. Sadly you always seem to get other things, from monsters to mermaids and when there finally are fish there, you have to protect them from cats and envious relatives. For the others you’re in the same category, of course, and so you constantly duke it out as hard as possible. Whoever has the most fish at the end of the game can win the competition. It has been illustrated by Douglas Duarte.

Since summer I have a prototype of the football simulation Bola na Rede (Ball in the net) lying around here, sadly only with portuguese rules, so I couldn’t play it yet.

I was a bit taken by surprise by the Crowdfunding-Campaign for a completely redesigned version of the game by Yuri Piratello and André Coelho (illustrated by Rodrigo Satyro). Apparently it wasn’t just like that for me, since so far the campaign has barely gotten any attention. This despite the fact that this version doesn’t just include another game, called Footpoker, but as a sadly unusual stretch goal, it also includes a women’s team. Something like that is scarce and a nice detail. A successful end to the current campaign seems doubtful, in light of the weak start, but maybe this game will be published in one way or another anyway. I at least will keep my fingers crossed.

Chile

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One year ago in Essen I could already get to know an early prototype of Hegemonía: Sombras del Poder (Hegemony: Shadow of Power) (I had already reported on it quickly here). Now the game by Nico Valdivia Henning has been released. The publisher Niebla Games released computer games as well as board and card games, that mainly play in a shared universe, namely the world of Causa: Voices of the Dusk. In Hegemony you make alliances and take on challenges together. Each member of an alliance carries a hidden wager, which means the most successful alliance can profit. The art of bluffing and of course the skill in diplomacy are needed to be part of the right alliance at the right time. A whooping eight artists have been part of illustrating the game.

Mexico

On 20. November 1910  Francisco Madero called for the Mexican revolution against the dictatorship of Porfírio Diaz. For the 108th anniversary the Kickstarter campaign for the new edition of Tierra y Libertad (Earth and Freedom) by Saúl Sánchez was supposed to start (the predecessor was released in 2010 already). It didn’t make it quite in time, but now the campaign is running.
The players each lead a group of Mexican revolutionaries and try to topple the dictatorship, competitively or cooperatively, and establish a new constitution. The Kickstarter advertises connecting worker placement with direct conflict (making a kind of hybrid game). Now the Mexican revolution is not only 100 years, but also a whole continent away for most Germans, but maybe someone here has heard of guys like Emiliano Zapata, at least since 1994. If not, maybe the game offers a good opportunity to change that.

Peru

Junior Achievement is a nearly 100 year old organization, that aims to further entrepreneurship among youths. There are branches nearly everywhere, just like in Peru. At a competition of the organization, K’iraw una cia JA just won four categories with the game Wakkeball War, for the company of the year, the most innovative project, the best socially responsible project and the best production process. Now K’iraw will also compete internationally, first within the Americas. Behind it is a group of 27 students around the 16 year old Sathya Mariluz Garcia. In Wakkeball War four rival ball shaped characters are on their way to the legendary city Paititi. The game is played on a map of Peru and the actions are resolved through different kinds of cards. The game is supposed to further knowledge of Peru on the side, and you can download an app with questions in addition to the game. The author says that the game is intended to strengthen the national identity. Something that sounds a little weird from a German perspective isn’t that unusual in Latin America, I’ve found a bunch of games with goals like this before (see above). Mostly it is about a theme that is connected to their own history in some fashion.

RAGE

On 15th and 16th December RAGE (Roll a Game Expo) takes place in Mexican Guadalajara, a relatively large-scale project, which should become Mexico’s first real game convention. To convince the publishers and authors to come, a Mexican game award has been brought to life, which is supposed to be handed out in different categories. A jury does the selection, but an audience award is also planned. I already had the opportunity to look at a model of the trophy in Essen, the Quetzalera (english: Quetzaladder). Its a word play consisting of Quetzalcoatl and escalera, in which Quetzalcoatl is a central American snake god and escalera means ladder – You might know “Snakes and Ladders”, the classic ladder game. So the snake snakes itself through a ladder.

To my great joy there will also be an award specifically for Mexican games, even more specifically for those that present themselves at the convention. It spans from advanced prototypes to already released stuff. Role playing games are also part of it. For me, as a blogger, this award is also awesome, because I suddenly find out about a ton of games that I haven’t heard of before. It seems like there is a lot more to the Mexican gaming scene than I had previously assumed – Mexico is a little bit of a sleeping giant among the Latin American gaming nations. We’ll see whether the convention gives this a boost. One can hope.

I already reported on War for Chicken Island by Ivan Escalante last time. The campaign has since been canceled and restarted, this time with a lower financing goal and much more success – it was a massive difference to the first go they had. I still find the miniatures fun. Tierra y Libertad by Saúl Sánchez is currently in Crowdfunding, as you may know, at the latest since last Week. Kanyimajo by Ramón López I have reported on here already. Who else is there?

For 2019 Geisha by Ana Coronado at Detestable Games has been announced. As expected it takes part in Kyoto and several different Geishas try to be the most successful. For that reason they work on their skills, like poetry, Ikebana, music and so on. It is executed in the form of a worker placement game, where you play mini games at the places you wish to do something. I might not be the most experienced worker placement player on earth, but I haven’t come across a concept such as this before, and I often find mini games particularly appealing. The illustrations stem from Daniel Sotomayor.

Also with Detestable Games Meeplepalooza by Kina Jager and Santos Artigas is supposed to be released. In this drafting game you found a rock band and take part at a festival – where you of course want to be the band that everyone is talking about in the end. To get this done, you need musicians, instruments and good songs, that you need to write yourself, by filling in notes on sheets. Add to that a few nice solos and you’ll be famous in no time. The illustrations are made by someone by the name of Nabs.

There is supposed to be a crowd funding campaign for Geisha as well as Meeplepalooza in 2019.

Bound takes place in the future. More specifically in the year 2048. All humans have access to a kind of successor to the internet. The player try to dominate this net as hackers and remove their enemies from it. One is Shade, a super hacker, and the most successful criminal. The others try to follow in his footsteps and can’t shy away from anything to get to the top. Bound comes from a trio of authors, José Pablo Lara Robles, Erick I. García Rodriguez and Juan A. Velázquez Ovando. Art design wise E. Kazunari Shiraki Merida and Enrique Palos Reynoso are responsible.

Mentes Voladores is a party game by Luis Alfredo Cortés, which he designed together with Cristián Bredee. Every player has a plastic mind frog, or rather three of them. Each round you compete for a reward chip, then a task card is revealed. Reacting to that you flick the corresponding mind frog into the box – whoever does so first wins the chip, assuming that it was the right frog. Why frog? Well, those things kind of look like the frogs in the flicking games in my childhood. Mentes Voladores is supposed to be released in February 2019 under the label Lúdika y Artefactos.

Dark Maiden by Lis Luna is a cooperative card game for up to three people, in which you fight through four locations and gather items to finally face an evil end boss. Until then you should of course be strong enough. The illustrations come from six different artists and studios and Dark Maiden will be released by Sun Fairy Games.

Sajkab is the name of a World which various historical populations have been transported to by a mysterious maelstrom: Maya, Spartans and so forth. There continue having battles against each other that they’re used to from home. That’s the story that Omar Benitez tells us with his game Sajkab. It is a card driven board game, in which the players move their pieces through, partially, harsh terrain and try to get superiority in battles. Sajkab has been illustrated by Damiant.

My wild role playing time are long gone, and usually I don’t write anything about role playing games on here, but I’ll make an exception for Leyendas de Elden (Legends of Elden), since it also competes for the Quetzalera award. So far I know about Leyendas de Elden, that it is supposed to be a role playing game that is as accessible as possible, which also targets inexperienced role players or real newbies. Added to the simple rules there will be unusual character classes, and it takes place in a world that mixes fantasy and science fiction. Leyendas de Elden comes from Daniel Ortiz and will be released under the label OR15 Gamelab. This publisher also has another game in the race, a card game by Guillermo Esquivias, which will be unveiled at the expo. So we can be excited.

In Colorbugs by Israel Ramos the most famous artists of the garden, namely Vincent Van Bugh, Frida Kohlor, Pabug Picasso and Salvabug Dalí, want to finish their paintings. Each of them has their own goals, in the form of secondary colors behind a screen. To reach these goals, they have to mix the base colors that they find in the garden. The delightful illustrations come from Julieta Maldonado. The publisher is called Ludens Games and has released a diverse range of games in the one year of its existence, from abstract games, to educational games, to party games.

Chakkan is a deck building game for two players. Sadly I’m not that well-versed in this genre, but a push your luck mechanism was new for me: You place 8 of the cards from your deck in a face down pile and reveal two of them. If they match in color or number, you may reveal more – but if you reveal the wrong card, you need to place all of them back again. Or you stop and take the revealed cards onto your hand and can play them afterward. The game itself is a fighting game, in which you try to reduce your enemy to 0 points. The game, with illustrations, has been made by Juan José Cabrera Fernandez and has been released by Another Game.

I couldn’t find any substantial information about three more games:
Code 10: Chase the Alien by Jorge Velázquez
Demon Hunters by Hugo Hernández (probably another role playing game)
Party Booster by Alberto Sánchez

I will report on the results at some point.

Editor’s note: In this update on Kickstarter the winners have been announced. The organisers also have uploaded a video of the expo.