Fast Food is a very simple game by Joel Pellegrino Hotham, which he published with his publishing house juegosdemesa.com.ar. It consists of eight big cards that display seven plates each. On each plate there’s a different combination of ingredients. A player throws three dice and now everyone has to find the plate on which the exact combination of ingredients shown on the dice is displayed. Whoever has found the plate has to quickly look for the wooden salt shaker on the table and put it onto the plate. For doing this you gain a hamburger chip. Once all the hamburger chips are distributed, the player with most hamburger chips wins the game. An expansion has also quickly been released, that includes new rules and a fourth die. The illustrations have been made by the game author as well as Silvina Fontenla.
Claudio Fabian Piccone has released his first game after 14 years since the development of the first version, Carrera de Palabras! (Word race!), by self publishing, in two versions at once, a Spanish version and an English print on demand version. In this game you can find a parcours from A to Z. The player whose turn it is, draws a category and has to say a word that fits that category and begins with A, then one with B, C and so on, until the sand timer has run out. In the next round you start on the space you ended up on. Some of the spaces have special properties and action cards complicate matters even more. Whoever first reaches Z wins the game. If you want to know details and own a bgg account, you can read the rules in english there.
Asmodee still wants to grow after the sale to PAI. On Wednesday (August 1) it became public knowledge that they would acquire the biggest Brazilian hobby-game publisher Galápagos Jogos. Galápagos Jogos was founded in 2009 and its portfolio mainly consists of licensed foreign games, but does include some of their own publications. For German players this might be a side note, but in my eyes it does show that the Brazilian market garners enough interest to gain investments. And maybe it also shows, that the new owner of Asmodee wants to continue with the expansion concept.
Sérgio Halaban and André Zatz are surely part of the most successful and well-known Latin American authors. Hart an der Grenze (Close to the Border) was also successful in Germany and became a successful hit internationally after a rework under the name of Sheriff of Nottingham. Since some time I’ve been chasing one of their games, that originally came out in 2011 with the title Ouro de Tolo and was published in 2015 then under the name of Quartz. To my not all too small delight, the game has now found larger circulation, as an again reworked version with the title Snow White and the Seven Dwarves: A Gemstone Mining Game, which is supposed to be released by Passport Game Studios and USAopoly, and is also intended to be presented at GenCon this month. The game is a Push-Your-Luck Game, in which dwarves want to gather as many precious gemstones as possible, before an accident happens. The rules were just changed in details, but the new theme is intended to draw new audiences.
Its always said, that the secret to a successful crowdfunding campaign are pictures of cool plastic miniatures – the rules then become of secondary importance. A Mexican campaign has now elevated this concept to the top. A whole group of publishers and producers has announced a new universe called Eldritch Century. Planned are a “Skirmish Game” for October, a board game and a role playing game for 2019, as well as a TV-Show for 2022. But even now its possible to get the first miniatures via the campaign, to get really fired up for whats in store in the future. This can only be a success! And indeed, the funding goal has already been reached. I myself don’t really have a feel for miniatures – but if someone likes it, you can look at it here.
Rome wasn’t built in a day, Carlos Campos Aboado has to have told himself. That’s why he released
CopaGol, whose first prototype he already made in 1984. He then named his publishing house, fittingly, Area 84 Games. The game consists of a game plan with a football field that is surrounded by a parcours. The two players then move markers around the field and do the actions that are displayed on the spaces they land on. Added to that are a bunch of cards with which to influence the game. The goal? Of course, to score a goal. CopaGol was illustrated by Roberto Ballon.