For those who aren’t familiar, could you give some background to Eagle-Gryphon Games and how it’s all changed since 2001?

Eagle Games was founded in 2001 by Glenn Drover, and was purchased by FRED Distribution, Inc. / Gryphon Games in 2007. From 2007 to 2014 we published games under the two lines — Gryphon Games and Eagle Games.

Eagle-Gryphon Games was formed in late 2014 when FRED Distribution, Inc. reorganized its two game lines — Eagle Games and Gryphon Games — into a single entity.

EGG obviously publishes a huge number of titles. How many do you aim to release each year, and how do you keep on top of them all?

We have previously released a high number of titles each year but our more recent focus is to produce a few select titles that reinforce our focuses – high strategy games (Lisboa, The Gallerist, The Scarlet Pimpernel), military-themed games (Attack!), train games (Railways of the World, Age of Steam), and family games (Cheeky Monkey, Baseball Highlights: 2045, Fleet).

Congratulations on the success of The Scarlet Pimpernel! Can you tell us about the development process between EGG and Brian Kelley?

Thanks! We are excited to bring this very unique game to life.

Brian Kelley, in addition to being a game designer, is also a graphic designer. His prototype was so close to a finished game that many who played the early stages of the game played a very similar game to the finished product. The differences being the amazing artwork that Ian O’Toole (Lisboa, Vinhos Deluxe, The Gallerist) incorporated into the game.

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Brian Kelley really thought out the mechanics of The Scarlet Pimpernel well enough that many of our development changes were merely cosmetic or reinforce game play iconography.

After dozens of successful Kickstarter campaigns, how have you seen the crowdfunding scene change over the years?

The climate of the crowdfunding scene has evolved over the years.

There are many more great projects on Kickstarter these days. It has also opened the way for many innovative games and game mechanics that may have not gained full exposure in the past.

For game designers hoping to work with Eagle-Gryphon Games, what do you want to see in a pitch? What styles do you look for, and what do you avoid?

Some of the best advice we can give is do your homework and make a professional looking sell sheet for your game that encompasses the important details of the game. Your sell sheet should also be self-explanatory.

We are seeking innovative games that fit well with our previously mentioned focuses.

We avoid games that are too similar to previously published games.

What can we expect from Eagle-Gryphon Games in the new year?

We have some great games coming up – Escape Plan by Vital Lacerda (Lisboa, The Gallerist), Infamous by Hassan Lopez (Clockwork Wars), Fleet: The Dice Game by Matt Riddle & Ben Pinchback (Fleet, Wasteland Express Delivery Service, Eggs and Empires) – and that is just a preview.

We also have some long awaited reprints coming such as Railways of the World – 10th Anniversary Edition.

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