• Mighty Magic Bringing Terrible Monster to Tabletop Simulator March 21, 2017
  • Spot the Monkey! Advertising is a necessary thing for any serious company. When you have a good product, you have to make sure to reach as many people who might be interested, as possible. One major form of advertising that is sometimes viewed critically is “Product Placement”. Some people argue that this kind of “subliminal” advertising is somehow […] May 6, 2014
  • How To Make Bombs Out Of Farming Animals In Grazing Lands, players simultaneously play animal cards in different colors, face-down. Depending on the nature of the grazing land (as per the grazing land card of that turn) there is more or less space for a certain color of animals, so when all players’ cards are revealed, some of the animals have to return […] September 3, 2013
  • Coconuts Story: Part II Last time we talked about how we first got to see the game and the things that factored into our decision to try to produce it. After making our minds up, we quickly negotiated contract terms and then immediately started to work on the game. So this week we´d like to discuss the development phase […] August 20, 2013
  • Coconuts Story: Part I Publishing games is still a very exciting thing for us! Since one of our favorite projects is finally available in Korea now, we thought we might share a little bit about it and the different steps that it had to go through before finally being published. Coconuts is a dexterity game and not a “eurogame”, […] August 12, 2013