Category Archives: Announcements

The universal basic income game design contest

The Korean magazine Hangyeoreh 21 is launching a game design contest in collaboration with Kakao Story Funding and Korea Boardgames. It’s about answering a simple question: “Would you like to receive a basic monthly income of 1.35 million won – or about $1200US?”

Game designers are well-suited to explore issues surrounding the universal basic income.

You’ll be tasked with designing a game about a society that guarantees fixed income to anyone. By letting us experience the reality of basic income, can such a game influence how we feel about equal opportunities? Could this income be a new hope for Hell Joseon?

We are counting on you to turn the imagination into reality.

The contest will be conducted and evaluated by the representatives of Korea Boardgames. The first prize winner will be published and commercialized by the company (if no game has enough potential for publishing, there will no 1st prize winner).

If the game is published, it will be the first board game based on basic income in the world!

Contest Information


Design a tabletop game based on basic income, with a playtime under one hour.


Submitted games will go through two evaluation phases.

  1. Jury will evaluate rules and entry form sent by each contestant and select finalists for 2nd phase.
  2. Jury will evaluate prototypes sent by contestants selected in the previous phase, and select winners.


  • Korea Boardgames (3F, Contest), 10 Yopung-gil, Tanhyeon-myeon, Paju-si, Gyeonggi-do 413-841, Korea.

Submission Requirements

  • Game description (no longer than single A4 page)
  • Complete rules (only .pdf, .doc or .ppt accepted)
  • 1-2 pictures of gameplay
  • Author information form
  • Signature must be handwritten. When submitting your project by mail, please print the form to sign and scan it (or take a clear picture of the form) to send it to the Jury.


The submission deadline is February 1st, 2017 (submissions sent by post stamped on that date are taken into account).


  • Announcement of 1st phase finalists: February 13th
  • 2nd phase prototype sent to Jury: from February 14th to March 10th
  • Announcement of winners: March 31th


1st place: 1,000,000 won
(~$850US at time of publication)

2nd place: 400,000 won
(~$350US at time of publication)

3rd place: 200,000 won
(~$170US at time of publication)

Please be aware that under the Articles 21 and 33 of Korea’s Corporation & Income Tax Law, prizes are subject to taxes.

Additional rules

  • Rights of the game remain author’s property at all times.
  • Number of games submitted by a contestant is not limited to 1.
  • Submitted games should not be previously published. Games already going through another contest or under contract with another publisher cannot be submitted.
  • All entry forms and prototypes sent to Jury will not be send back afterwards.
  • Korea Boardgames cannot use or publish any submitted entry form and prototype without author’s consent. If
  • Korea Boardgames wants to use it for commercial purposes, the company must sign a contract in due form with the author.
  • Any submission that is not an author’s original work will be disqualified, prize will be canceled, and prize money will be reclaimed.
  • Korea Boardgames will not be held responsible for any unsolicited mail the company receives.
  • Any contestants who don’t fulfill the requirements outlined herewith will be disqualified.

Winners of the KBG Design Contest 2016

As stated before for this year we decided to have only two prizes which can be awarded multiple times. We would like to award the silver prize for unique and interesting games to three entries of our contest. Before announcing the winners first we want to thank all the participants of our contest. We had a good time playing the games and we are proud that our little contest which started 5 years ago grew to what it is now.

Now without further ado, the winners of the silver prize of the KBG Design Contest 2016:

Defuser by Liu Xiao

모범시민 (Model Citizen) by 박민후

최고의 상인 (The Best Traders) by 김성현

Feedback for the finalist entries will follow. Also everyone who sent a prototype will get it back soon.
Thank you for your participation and see you again next time.

Finalist Announcement

First off, thanks everybody for participating in our little contest.
After a thorough evaluation process we finally can announce the finalists for the Korea Boardgames Design Contest 2016. With 163 submissions from 14 different countries we decided on these 32 entries for the final round:

Easter Island (Richard de Rijk)
The Ogels – Building a Tower (Per Landberger)
VOC – Dutch East India Company (Richard de Rijk)
Hedeby (Kalle Malmioja)
Lava Run (Mike Nudd)
Four Winds (Wes Crandall)
Cinderella and the prince (Tim Roediger)
Defuser (Liu Xiao)
King’s Feud (Dany Adi)
510 (Mathijs Jansen)
Les Petits Pirates (George Jaros)
Iceberg (Markus Hagenauer)
Master Plan (Dave Myers)
Well of wishes (Theofilos Koutroubis)
니다벨리르의 예언자들(김나래)
로스트 앤 파운드(김태완)
밸런타인 에프터(서진우)
마법사의 제자들(신형규)
멍청한 암살자(노성종)
치킨 런(황보민)
천사와 악마(김동화)

We will contact the finalists individually to arrange for shipment of the prototypes (or the sending of the PnP-files).
Once again, thanks everybody for participating!

KBG Design Contest 2016

This year is a special one for us, because this is the fifth time that we are starting this contest. We can look back on a very successful history of contests. Not only did we receive over 500 high quality submissions over the years, but there were also several which were published by KBG.

The winner of the contest in 2012, Love Means Nothing by Ariel Seoane, got published as Grand Slam in 2014.
Also the runner-up of that year, Grazing Lands from Christwart Conrad, got published as Boom: Runaway in 2014.
The winner of 2014, Last Dice Standing by Keewoong Kim, got a release in Essen 2015 as H.I.D.E.: Hidden Identity Dice Espionage.

But these three releases are only a tiny fraction of the amount of great games you send to us from all over the world.

We are very happy to announce the 2016 KBG design contest and in our special anniversary year we would like to keep what was great about our last contests and change stuff you proposed.

The goal is once again to find a family-style game with the hardcore gamer appeal. What we looking for are games that are easy enough to understand so that a 8 year old can pick up and play, but that an adult can enjoy as well.
All rights will remain with the authors at all times – same as in all previous KBG contests.
This time we try something a little bit different with the prize structure. There are going to be two different prizes to win:
For excellent games worth showing a wider audience we will award the silver prize, which is $500.
For great games we would like to publish, we will award $1000 + the offer of a publication contract and a royalty down payment of $1500!
Both prizes can be awarded multiple times to different entries.
New this year is that we will offer detailed feedback on all finalist entries.
Many of you critizised that we allowed KBG employees to participate in the contest last year. We hear you and from this year on we won’t allow KBG employees to send in submissions.

KBG Design Contest 2016 Overview

I. Topic

Family game meets Gamer’s game, 60 min or less, all themes and genres are welcome

II. Jury Criteria

Elegance (Easy rules that still provide interesting and engaging gameplay)
Technical Excellence (Well-rounded rules without loopholes or imbalances)
High Replay Value

III. Entry Conditions

Both new and experienced authors may participate
Only original, unpublished games
No games that have been entered into other contests or submitted to a publisher during the time of this contest
Rules may be sent in English or Korean
No submissions by KBG employees are allowed

IV. Required Submission Content

Complete rules (.pdf, .doc or .ppt)
1-2 Pictures of the game in progress
Game Description (not more than one A4-page)
Author Information Sheet with (scanned) signature (find it here)
Prototype (only if selected for the final round)

V. Prizes

Gold: US$ 1000 + the offer to publish the game at KBG with a $1500 royalty down payment
Silver: US$ 500

VI. Jury and Selection Process

The Jury will consist of the Korea Boardgames Editorial Team.
Jury decisions are final and there is no right of appeal
No reason for elimination from the contest will be given, but we offer feedback on finalist entries.

VII. Other Rules

The rights to the games remain with the authors at all times.
Submissions should be sent to:
KGB is not to be held liable for any unsolicited mailings
Entries that don’t fulfill the requirements outlined in section 3 of these rules will be disqualified
In case of fraud by participants, KBG reserves the right to withdraw or reclaim prizes as appropriate

VIII. Timeline

Contest Announcement
January 18th
Submission Period:
January 18th to April 1st

April 1st to April 18th
Finalist Announcement
April 18th

Prototype Sending
April 18th to May 20th

Finalist Testing
until August 24th
Announcement of Winners
August 24th

King’s Pouch Contest Winner Announcement

Hey everybody!

Essen is over for more than 2 weeks now and finally we come around to look at the amazing stuff you send us for the contest. Until then these are the winners of the King’s Pouch contest:

  1. prize: A KBG mega bundle consisting of King’s Pouch, Coconuts, Abraca…what?, Monster my neighbor, Dungeon Busters, Grand Slam, Boom Runaway, Heroes of the Three Kingdoms and Colorful Serengeti goes to Brian Nguyen. Thank you Brian!
  2. prize King’s Pouch, Coconuts, Monster My Neighbor and Dungeon Busters goes to Tommy Nomad. Thank you Tommy!
  3. prize  a copy of King’s Pouch and Coconuts goes to Hanibal Sonderegger. Thank you Hanibal
  4. prize: a copy of King’s Pouch goes to Dimitri G. Thank you Dimitri
  5. prize: a copy of King’s Pouch goes to Hannes Lebert. Thank you Hannes.

Thank you all for your participation! If I haven’t already I will contact you soon for your address.

The King’s Pouch Contest

Hey everybody!

With the arrival of fresh copies of King’s Pouch we want to celebrate this game, which Richard Ham of Rahdo Runs Through praised for “best bag building in a bag builder”. You can find his great video here.

Without further ado I can announce the King’s Pouch contest here on our blog with the possibilty to win great prizes. You can win King’s Pouch of course but also our other games like Abraca… what?! and Coconuts and even our novelties for this year: Monster my Neighbor and Dungeon Busters.

Continue reading The King’s Pouch Contest

The winners of the KBG Design Contest 2015

Hey everybody!

Today I can proudly announce the winners of the KBG Design Contest 2015. We had a lot of fun with each of the finalist’s entries and it was a tough choice to make. Congratulations to everyone for their great games, we enjoyed all of them.
But in the end only three games can be the winners in our contest and here they are without further ado…

The winners of the KBG Design Contest 2014:

1st prize: Starplus (스타플러스) by 박태우 (Taewoo Park)
2nd prize: 팬케이크 (Pancake) by 고태윤 (Taeyun Go)
3rd prize: Shake It! by Bernhard Weber and Michael Feldkoetter

Congratulations to the winners. We will contact each of you individually concerning the prize.

Once again we would like to thank everyone who participated in our contest and sent us their games. We hope to see your participation again next year.

KBG Contest 2015: Finalist Announcement

Thanks to everyone who participated. No matter if your game is on the list of finalists or not, we appreciate and respect your trust and your enthusiasm! Even though there were much more worthy entries, we have had to select a number of games to go to the final round and like every year, you didn´t make it easy for us… There were many fights and discussions on who to include and we have had to drop some games that really deserved a chance to win the prize as well. But that´s how it has to go when 199 of you guys suddenly decide to participate in our little contest! … Anyways, without further ado, Here are the Finalists of the 2015 KBG Contest:

20 steps to the wizard’s gate

Werner Hodel

Dice Acrobats

Michael Feldkoetter

Drinks please

Andreas Zimmermann


Torsten Steinert

First Class: Study hard. Win games. Be popular.

Will Yang


Rodrigo Faria de Almeida Rego


Daryl Chow

Shake It!

Bernhard Weber, Michael Feldkoetter

Share and share alike

James Okolica


Stefan Breuer

Ubar – Atlantis of the Sands

Matt Wolfe

WEX – Wildlife Habitat

Scott Czysz


최규하, 김경만

Eco-Park (생태공원)


Head Line

김지훈, 한은경, 이유미, 김태환, 현명아, 김진원

Mad Doctor


Mango 게임!!


Plantation (플랜테이션)


Starplus (스타플러스)


Stealer (4인의 도둑들)


내 아이는 정규직


노점상 타이쿤



박민후, 안아름송이



사람이 되어라








( We will contact the finalists individually to arrange for shipment of the prototypes.)

What’s going on?

Hey everybody!

First of all I’m really excited to write that we found for many of our games partners worldwide. The beautiful spellcasting game Abraca… what? will be

– Abracada.. What? in English through Z-Man Games

– Simsala… Bumm? in German, through Pegasus Spiele

and Abracada… Quoi? through Moonster Games as already mentioned in an earlier post. Pegasus also will distribute Coconuts (as Crazy Coconuts) and Bling Bling Gemstone (as Kling Klang Klunker). Exciting news for anyone in Europe trying to get our games.

Our game King’s Pouch which debuted in Essen will be exclusively available here on this blog. We will prepare a webshop but in the meantime if you are interested in a copy send me an email at go [at] and I will get in touch with you.

Also our contest is still running. So if you have designed a game don’t hesitate to send it in to our contest with the possibility to win $1000.