All posts by Korea Board Games

Korea Board Games is the leading boardgame company in Korea, promoting and distributing great boardgames from all over the world in our country.

Korea Boardgames 2018 Design Contest

Topic

  • Games with special components (no games only using cards, dice and tiles)
  • All themes and genres welcome!

Jury Criteria

  • Elegance (Easy rules that still provide interesting and engaging gameplay)
  • Technical Excellence (Well-rounded rules without loopholes or imbalances)
  • High Replay Value
  • Originality
  • Games with an interesting use of timers will get an advantage in the judge process

Entry Conditions

  • Both new and experienced authors may participate
  • Only original, unpublished games
  • Rules may be sent in English or Korean
  • No submissions by Korea Boardgames employees are allowed

Required Submission Content

  • Complete rules (.pdf, .doc or .ppt)
  • 1-2 Pictures of the game in progress
  • Game Description (not more than one A4-page)
  • Author Information Sheet with (scanned) signature find it here)
  • Prototype (only if selected for the final round)

Prizes

Gold
US$ 1000 + the offer to publish the game at Korea Boardgames with a $1500 royalty down payment

Silver
US$ 500

Jury and Selection Process

  • The Jury will consist of the Korea Boardgames Editorial Team.
  • Jury decisions are final and there is no right of appeal.
  • No reason for elimination from the contest will be given.

Special Entry

The 2018 design contest is open to games with special physical devices. Entries with these devices will not need to send prototypes after passing the first round. However, a detailed explanation that clearly explains the device will be necessary.

Other Rules

  • The rights to the games remain with the authors at all times.
  • Submissions should be sent to: go@koreaboardgames.com
  • Korea Boardgames is not to be held liable for any unsolicited mailings
  • Entries that don’t fulfill the requirements outlined in section 3 of these rules will be disqualified
  • In case of fraud by participants, KBG reserves the right to withdraw or reclaim prizes as appropriate

Timeline

Contest Announcement
February 12th

Submission Period
February 12th to June 1st

Finalist Announcement
July 23rd

Prototype Sending
July 23rd to August 17th

Finalist Testing
Until October 8th

Announcement of Winners
October 8th

Winners of the KBG Design Contest 2017

After many entries, hours of playtesting and a lot of discussion, it’s time to announce the winners of the 2017 Korea Boardgames design contest.

We’d like to thank all those who submitted – and encourage everyone to keep working on their designs, as we’re looking forward to more tabletop treasure in 2018!

Now for the final decisions…

1st

The Age of Discover​ (Joo Bong Hwan)

2nd

Grand Museum (Rob Cramer)
Hoon Min Jeong Eum (Park Na la)

Game design finalists announced

Hey everybody,

Once again we received many great submissions. Thanks to everyone for participating in our little annual contest.
Without further ado I announce the finalists of the KBG Design Contest 2017:

  • 신동민 다이아몬드 광산
  • 이미교 나만가는길
  • 이미교 한 바퀴 달리기
  • 주봉환 대항해시대
  • 하윤석 어제밤 이야기
  • 하태경 스노우 워
  • 이우석 디그 잇
  • 신승원 트레비
  • 김시인 사다리타기 카드 게임 
  • 백정훈 다이수도쿠
  • 송기철 알카즈네
  • 이희득 이퀄 10 
  • 오건욱 가위바위보 체스
  • 박영원 드로우 센스
  • 국형전 싱크 어 랏
  • 박나라 훈민정음
  • 남주현 주술사
  • Rob Cramer The Grand Museum
  • Kevin Harris The Royal Kitchen
  • Romain Caterdijan 10 000 Laws

We will contact each finalist individually for the sending of prototypes or PnPs.

2017 Korea Boardgames Design Contest

Topic

  • Family game to gamer’s game
  • 60 minutes or less
  • All themes and genres welcome!

Jury Criteria

  • Elegance (Easy rules that still provide interesting and engaging gameplay)
  • Technical Excellence (Well-rounded rules without loopholes or imbalances)
  • High replay value
  • Originality

Entry Conditions

  • Both new and experienced authors may participate
  • Only original, unpublished games
  • No games that have been entered into other contests or submitted to a publisher during the time of this contest
  • Rules may be sent in English or Korean
  • No submissions by KBG employees are allowed

Required Submission Content

  • Complete rules (.pdf, .doc or .ppt)
  • 1-2 Pictures of the game in progress
  • Game Description (not more than one A4-page)
  • Author Information Sheet with (scanned) signature – find it here

Prizes

Gold: US$1000 + the offer to publish the game at KBG with a $1500 royalty down payment

Silver: US$500

Jury and Selection Process

  • The Jury will consist of the Korea Boardgames Editorial Team
  • Jury decisions are final and there is no right of appeal
  • No reason for elimination from the contest will be given

Special Entry

The 2017 design contest is open to games with special physical devices. Entries with these devices will not need to send prototypes after passing the first round. However, a detailed explanation that clearly explains the device will be necessary.

Other Rules

  • The rights to the games remain with the authors at all times.
  • Submissions should be sent to: go@koreaboardgames.com
  • KBG is not to be held liable for any unsolicited mailings
  • Entries that don’t fulfill the requirements outlined in section 3 of these rules will be disqualified
  • In case of fraud by participants, KBG reserves the right to withdraw or reclaim prizes as appropriate

Timeline

  • Contest Announcement: April 26th
  • Submission Period: April 24 – June 30th
  • Finalist Announcement: July 31st
  • Prototype Sending: July 31st to August 16th
  • Finalist Testing: Until October 16th
  • Announcement of Winners: October 16th

The universal basic income game design contest

The Korean magazine Hangyeoreh 21 is launching a game design contest in collaboration with Kakao Story Funding and Korea Boardgames. It’s about answering a simple question: “Would you like to receive a basic monthly income of 1.35 million won – or about $1200US?”

Game designers are well-suited to explore issues surrounding the universal basic income.

You’ll be tasked with designing a game about a society that guarantees fixed income to anyone. By letting us experience the reality of basic income, can such a game influence how we feel about equal opportunities? Could this income be a new hope for Hell Joseon?

We are counting on you to turn the imagination into reality.

The contest will be conducted and evaluated by the representatives of Korea Boardgames. The first prize winner will be published and commercialized by the company (if no game has enough potential for publishing, there will no 1st prize winner).

If the game is published, it will be the first board game based on basic income in the world!

Contest Information

Assignment

Design a tabletop game based on basic income, with a playtime under one hour.

Outline

Submitted games will go through two evaluation phases.

  1. Jury will evaluate rules and entry form sent by each contestant and select finalists for 2nd phase.
  2. Jury will evaluate prototypes sent by contestants selected in the previous phase, and select winners.

Submission

  • ghiot@koreaboardgames.com
  • Korea Boardgames (3F, Contest), 10 Yopung-gil, Tanhyeon-myeon, Paju-si, Gyeonggi-do 413-841, Korea.

Submission Requirements

  • Game description (no longer than single A4 page)
  • Complete rules (only .pdf, .doc or .ppt accepted)
  • 1-2 pictures of gameplay
  • Author information form
  • Signature must be handwritten. When submitting your project by mail, please print the form to sign and scan it (or take a clear picture of the form) to send it to the Jury.

Deadline

The submission deadline is February 1st, 2017 (submissions sent by post stamped on that date are taken into account).

Schedule

  • Announcement of 1st phase finalists: February 13th
  • 2nd phase prototype sent to Jury: from February 14th to March 10th
  • Announcement of winners: March 31th

Prizes

1st place: 1,000,000 won
(~$850US at time of publication)

2nd place: 400,000 won
(~$350US at time of publication)

3rd place: 200,000 won
(~$170US at time of publication)

Please be aware that under the Articles 21 and 33 of Korea’s Corporation & Income Tax Law, prizes are subject to taxes.

Additional rules

  • Rights of the game remain author’s property at all times.
  • Number of games submitted by a contestant is not limited to 1.
  • Submitted games should not be previously published. Games already going through another contest or under contract with another publisher cannot be submitted.
  • All entry forms and prototypes sent to Jury will not be send back afterwards.
  • Korea Boardgames cannot use or publish any submitted entry form and prototype without author’s consent. If
  • Korea Boardgames wants to use it for commercial purposes, the company must sign a contract in due form with the author.
  • Any submission that is not an author’s original work will be disqualified, prize will be canceled, and prize money will be reclaimed.
  • Korea Boardgames will not be held responsible for any unsolicited mail the company receives.
  • Any contestants who don’t fulfill the requirements outlined herewith will be disqualified.

Winners of the KBG Design Contest 2016

As stated before for this year we decided to have only two prizes which can be awarded multiple times. We would like to award the silver prize for unique and interesting games to three entries of our contest. Before announcing the winners first we want to thank all the participants of our contest. We had a good time playing the games and we are proud that our little contest which started 5 years ago grew to what it is now.

Now without further ado, the winners of the silver prize of the KBG Design Contest 2016:

Defuser by Liu Xiao

모범시민 (Model Citizen) by 박민후

최고의 상인 (The Best Traders) by 김성현

Feedback for the finalist entries will follow. Also everyone who sent a prototype will get it back soon.
Thank you for your participation and see you again next time.

Game Designer Convention in Göttingen

No question – Korea Board Games sent out scouts to find promising prototypes of new board and card games! And they were quite excited – what surprises would this convention bring?

The city hall of the medieval German city of Göttingen was the place where Game designers from all over Europe came together to show the prototypes of their new games.

The scouts were amazed to see so many creative minds at one place. The prototypes themselves?

Certainly not all of them matched the expectations we have for a great board/card game. But a few were really “WOW”. So now is the time to playtest some of the most promising prototypes – and let´s see whether the best will make it into a new game at Korea Board Games.

Finalist Announcement

First off, thanks everybody for participating in our little contest.
After a thorough evaluation process we finally can announce the finalists for the Korea Boardgames Design Contest 2016. With 163 submissions from 14 different countries we decided on these 32 entries for the final round:

Easter Island (Richard de Rijk)
The Ogels – Building a Tower (Per Landberger)
VOC – Dutch East India Company (Richard de Rijk)
Hedeby (Kalle Malmioja)
Lava Run (Mike Nudd)
Four Winds (Wes Crandall)
Cinderella and the prince (Tim Roediger)
Defuser (Liu Xiao)
King’s Feud (Dany Adi)
510 (Mathijs Jansen)
Les Petits Pirates (George Jaros)
Iceberg (Markus Hagenauer)
Master Plan (Dave Myers)
Well of wishes (Theofilos Koutroubis)
니다벨리르의 예언자들(김나래)
왕의길(정종선)
로스트 앤 파운드(김태완)
밸런타인 에프터(서진우)
비욘더바이러스(신승원)
스내쳐(박영일)
신난다경매(황성엽)
마법사의 제자들(신형규)
마법회로(이부원)
멍청한 암살자(노성종)
모범시민(박민후)
최고의상인(김성현)
치킨 런(황보민)
플릿(제갈우진)
한덤(허아람)
히든(도정일)
청기백기(왕광민)
천사와 악마(김동화)

We will contact the finalists individually to arrange for shipment of the prototypes (or the sending of the PnP-files).
Once again, thanks everybody for participating!

KBG Design Contest 2016

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This year is a special one for us, because this is the fifth time that we are starting this contest. We can look back on a very successful history of contests. Not only did we receive over 500 high quality submissions over the years, but there were also several which were published by KBG.

The winner of the contest in 2012, Love Means Nothing by Ariel Seoane, got published as Grand Slam in 2014.
Also the runner-up of that year, Grazing Lands from Christwart Conrad, got published as Boom: Runaway in 2014.
The winner of 2014, Last Dice Standing by Keewoong Kim, got a release in Essen 2015 as H.I.D.E.: Hidden Identity Dice Espionage.

But these three releases are only a tiny fraction of the amount of great games you send to us from all over the world.

We are very happy to announce the 2016 KBG design contest and in our special anniversary year we would like to keep what was great about our last contests and change stuff you proposed.

The goal is once again to find a family-style game with the hardcore gamer appeal. What we looking for are games that are easy enough to understand so that a 8 year old can pick up and play, but that an adult can enjoy as well.
All rights will remain with the authors at all times – same as in all previous KBG contests.
This time we try something a little bit different with the prize structure. There are going to be two different prizes to win:
For excellent games worth showing a wider audience we will award the silver prize, which is $500.
For great games we would like to publish, we will award $1000 + the offer of a publication contract and a royalty down payment of $1500!
Both prizes can be awarded multiple times to different entries.
New this year is that we will offer detailed feedback on all finalist entries.
Many of you critizised that we allowed KBG employees to participate in the contest last year. We hear you and from this year on we won’t allow KBG employees to send in submissions.

KBG Design Contest 2016 Overview

I. Topic

Family game meets Gamer’s game, 60 min or less, all themes and genres are welcome

II. Jury Criteria

Elegance (Easy rules that still provide interesting and engaging gameplay)
Technical Excellence (Well-rounded rules without loopholes or imbalances)
High Replay Value
Originality

III. Entry Conditions

Both new and experienced authors may participate
Only original, unpublished games
No games that have been entered into other contests or submitted to a publisher during the time of this contest
Rules may be sent in English or Korean
No submissions by KBG employees are allowed

IV. Required Submission Content

Complete rules (.pdf, .doc or .ppt)
1-2 Pictures of the game in progress
Game Description (not more than one A4-page)
Author Information Sheet with (scanned) signature (find it here)
Prototype (only if selected for the final round)

V. Prizes

Gold: US$ 1000 + the offer to publish the game at KBG with a $1500 royalty down payment
Silver: US$ 500

VI. Jury and Selection Process

The Jury will consist of the Korea Boardgames Editorial Team.
Jury decisions are final and there is no right of appeal
No reason for elimination from the contest will be given, but we offer feedback on finalist entries.

VII. Other Rules

The rights to the games remain with the authors at all times.
Submissions should be sent to: go@koreaboardgames.com
KGB is not to be held liable for any unsolicited mailings
Entries that don’t fulfill the requirements outlined in section 3 of these rules will be disqualified
In case of fraud by participants, KBG reserves the right to withdraw or reclaim prizes as appropriate

VIII. Timeline

Contest Announcement
January 18th
Submission Period:
January 18th to April 1st

Evaluation:
April 1st to April 18th
Finalist Announcement
April 18th

Prototype Sending
April 18th to May 20th

Finalist Testing
until August 24th
Announcement of Winners
August 24th