This year is a special one for us, because this is the fifth time that we are starting this contest. We can look back on a very successful history of contests. Not only did we receive over 500 high quality submissions over the years, but there were also several which were published by KBG.
The winner of the contest in 2012, Love Means Nothing by Ariel Seoane, got published as Grand Slam in 2014.
Also the runner-up of that year, Grazing Lands from Christwart Conrad, got published as Boom: Runaway in 2014.
The winner of 2014, Last Dice Standing by Keewoong Kim, got a release in Essen 2015 as H.I.D.E.: Hidden Identity Dice Espionage.
But these three releases are only a tiny fraction of the amount of great games you send to us from all over the world.
We are very happy to announce the 2016 KBG design contest and in our special anniversary year we would like to keep what was great about our last contests and change stuff you proposed.
The goal is once again to find a family-style game with the hardcore gamer appeal. What we looking for are games that are easy enough to understand so that a 8 year old can pick up and play, but that an adult can enjoy as well.
All rights will remain with the authors at all times – same as in all previous KBG contests.
This time we try something a little bit different with the prize structure. There are going to be two different prizes to win:
For excellent games worth showing a wider audience we will award the silver prize, which is $500.
For great games we would like to publish, we will award $1000 + the offer of a publication contract and a royalty down payment of $1500!
Both prizes can be awarded multiple times to different entries.
New this year is that we will offer detailed feedback on all finalist entries.
Many of you critizised that we allowed KBG employees to participate in the contest last year. We hear you and from this year on we won’t allow KBG employees to send in submissions.
KBG Design Contest 2016 Overview
Family game meets Gamer’s game, 60 min or less, all themes and genres are welcome
II. Jury Criteria
Elegance (Easy rules that still provide interesting and engaging gameplay)
Technical Excellence (Well-rounded rules without loopholes or imbalances)
High Replay Value
III. Entry Conditions
Both new and experienced authors may participate
Only original, unpublished games
No games that have been entered into other contests or submitted to a publisher during the time of this contest
Rules may be sent in English or Korean
No submissions by KBG employees are allowed
IV. Required Submission Content
Complete rules (.pdf, .doc or .ppt)
1-2 Pictures of the game in progress
Game Description (not more than one A4-page)
Author Information Sheet with (scanned) signature (find it here)
Prototype (only if selected for the final round)
Gold: US$ 1000 + the offer to publish the game at KBG with a $1500 royalty down payment
Silver: US$ 500
VI. Jury and Selection Process
The Jury will consist of the Korea Boardgames Editorial Team.
Jury decisions are final and there is no right of appeal
No reason for elimination from the contest will be given, but we offer feedback on finalist entries.
VII. Other Rules
The rights to the games remain with the authors at all times.
Submissions should be sent to: email@example.com
KGB is not to be held liable for any unsolicited mailings
Entries that don’t fulfill the requirements outlined in section 3 of these rules will be disqualified
In case of fraud by participants, KBG reserves the right to withdraw or reclaim prizes as appropriate
January 18th to April 1st
April 1st to April 18th
April 18th to May 20th
until August 24th
Announcement of Winners